metaphysician
Not a Side-Kick
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The thing is, it shouldn't be an "Iron Man Simulator" or a "Captain America Simulator". An Avengers game needs to be an "Avengers Simulator".
I kind of think that if you are focusing on trying to do the characters as individuals "equally well", you are taking the wrong approach, because its not possible to do them all equally well as individuals when you have an entire team of heroes who could carry their own solo game.
So maybe the focus should be on teamwork and character interactions. Try to capture what people love about the Avengers movies and the Avengers comics, instead of "we have to make both an Iron Man Simulator AND a Captain America Simulator and AND a Thor Simulator and X Character Simulator" etc, at the same time.
Well, yes. But the only way to do that, would require abandoning a "literal" enactment, and switching to a more abstracted type of gameplay. Like, you could do a turn based RPG just fine with the Avengers, or a turn based strategy game. What you couldn't do is an action-adventure game or an action-RPG. . . and at that point, if you aren't doing that? You aren't in Insomniac's wheelhouse anymore.