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I'll never get the power level debate of a Superman game. Like most comic media, it's a new version of the character. Which can allow for some wiggle room in terms of the character's capabilities. Superman in a video game can be powerful, and invulnerable to normal street thugs etc. But still take damage from advanced weapons, robots or mecha, other villains, you get it. It could be a middle ground power level for this particular incarnation of Superman. Strong and powerful, but not completely invulnerable.

Superman The Animated Series had the perfect power level for Superman. Look to that.
 
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I'll never get the power level debate of a Superman game. Like most comic media, it's a new version of the character. Which can allow for some wiggle room in terms of the character's capabilities. Superman in a video game can be powerful, and invulnerable to normal street thugs etc. But still take damage from advanced weapons, robots or mecha, other villains, you get it. It could be a middle ground power level for this particular incarnation of Superman. Strong and powerful, but not completely invulnerable.

Superman The Animated Series had the perfect power level for Superman. Look to that.
Some dev will get it right one day and all the complaints will look silly.
 
I think the problem with a Superman game, is scope creep. I'm sure you can do a decent action game, but I feel people tend to get lost when they try to add all they want for the game. The flying/exploring part I think is where the main trip up happens.
 
We came close. Rocksteady pitched a Superman game to WB with art and everything. They passed on it.

They passed on a Superman game, made by the same people who made 3 critically acclaimed Batman games.

It's just never going to happen.

I think this is more evidence that the issue really isn't with "how to make a Superman game". Its an issue with active disinterest and hostility towards the idea of Superman from management. "Superman is too powerful" is just an excuse, because "I hate the idea of a sincere aspirational hero" is something even the average amoral WB exec realizes they can't *really* say in public.
 
Some dev will get it right one day and all the complaints will look silly.

I always thought a great way to balance a Superman game is make him as powerful and invulnerable as he's supposed to be... But he's still only one man. Give players the responsibility of being Superman, a hero who can hear all crimes and disasters happening at once. How do you pick who to save first? Can you try juggle it all or will that have consequences elsewhere? Give me an all powerful Superman, but a world and supporting characters who change and evolve based on the decisions I make. I think it ultimately won't matter how powerful you feel, if the challenge becomes more about mitigating damage and making hard decisions. I reckon that game would be pretty compelling and certainly humanise Superman massively. I mean I've always thought that about Superman, that he's essentially gotta be doing the Trolley Problem every day of his damn life?
 


Not a great choice of words for the week after Roiland gets in trouble for abuse and reportedly maybe inappropriate interactions with minors and two weeks before the launch of the TERF franchise game.
 
On now in case anyone interested.

 
That is sad to me too. I loved the tradition of E3. :csad:

Going to be a non-event now with none of the platform holders.
 

I think the unfortunate reality is that there really *isn't* a point to having all the big studios coming to a single big physical exposition, and there probably hasn't been for quite some time. E3 survived on inertia more than anything else. The video game industry is so big a general industry convention overshoots the benefits of 'everyone in one place drawing all the attention' and lands deep into 'everyone is just competing for a diminishing chunk of a fixed audience's attention' territory. Because, ultimately, no matter how many industry figures show up, the size of the audience isn't going to scale up anymore.
 
I think the unfortunate reality is that there really *isn't* a point to having all the big studios coming to a single big physical exposition, and there probably hasn't been for quite some time. E3 survived on inertia more than anything else. The video game industry is so big a general industry convention overshoots the benefits of 'everyone in one place drawing all the attention' and lands deep into 'everyone is just competing for a diminishing chunk of a fixed audience's attention' territory. Because, ultimately, no matter how many industry figures show up, the size of the audience isn't going to scale up anymore.
The one area where the platform holders might lose out is that game fans who don’t use a given provider’s platform used to tune in to other shows during an all out macro gaming event, but may not bother when they are all separate and stick to the one they use. So they will be good vehicles to hype your existing audience rather than attract new people.
 

Sad to see, but expected.
I will definitly miss these kinds of gaming events where the industry comes together and all.
Made the industry feel more connected and despite the weird console wars fans have, felt like we all are united in liking gaming.

But it was to be expected, since their own showcases are easier and cheaper to produce, and you can get all the attention instead of sharing it.
 

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