Star Ocean: The Divine Force (Star Ocean 6)

I really hope this one is a return to form, there hasn't been a genuinely good Star Ocean game since. . . well, Star Ocean 2. :p

Still, it looks to be cloning Xenoblade, and at least that's a *good* thing to clone for a sci-fi JRPG.
 

Laeticia Aucerius – Laeticia Aucerius is one of the two main protagonists for you to choose from in Star Ocean: The Divine Force. She’s Princess of the Kingdom of Aucerius with a radiant and resolute personality and remarkable skills with dual blades.


Raymond Lawrence is one of the two main protagonists for you to choose from in Star Ocean: The Divine Force. From the nonfederated planet of Verguld and captain of the merchant vessel Ydas, he’s often found rushing recklessly into situations when it comes to his friends and work.
 
Huh, so neither main character is from the Federation. I don't think they've done that since Star Ocean 1.
 
I played through some of the demo. Other than the tiny ass font they're using (Square DGA* about accessibility as usual and thinks everybody is playing on 80 inch screens apparently) it generally met my expectations. Seems like it could be a bit of bounceback from SO5's reputation at least.
 


Launch trailer:



The game is now available to play.
 
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I've seen some reviews. Apparently, while its not great, it actually is pretty good, and much better than the last several Star Ocean games.
 
Siliconera - Star Ocean: The Divine Force Patch Improves DUMA Scanning, Equipping Items
The updates implemented in version 1.03 are outlined below.

■Retention of equipment and accessories equipped by characters who leave the party
・It has been changed so that accessories which characters currently have equipped are not removed when they leave the party during story progression.
*Es’owa decks can still be changed while accessories are equipped.

■Ability to carry out DUMA scanning while moving (walking or dashing) *Excludes VA and gliding
・It is now possible to use the DUMA action “Scan” while moving.

■Adjustments to the frequency that allied characters use healing actions during battle
・The chances of Nina’s AI using a heal action has been greatly increased.

■Adjustments to specific battles
・The trigger conditions for factors such as “XX+YY% while waiting” have been tweaked to include “shift movement”*
(*Shifting refers to the slow walking movement while maintaining distance from a target unique to AI characters)
・The weaknesses of several enemies such as Sampati, the Holy Bird have been adjusted.
・Changes have been made so that the Vatting gauge starts from the 90% mark at the beginning of the battle where Vatting is learned.
・The target lock display has been altered to make it easier to follow.

■Changes to UI and controls
・The following lists have been amended so that pages can be cycled using the left and right directions on the D pad.
Party screen: Used item list for when setting link combos, battle and active skills list, equipped weapons armor and accessories list.
Item screen: Items list
Item creation screen: Items list
Collection screen: Main story, side stories, enemies, dictionary, spaceships
Shop screen: Inventory list, Items to sell list
・Region names have been enlarged when the map is expanded on the map screen.
・The time that notices (e.g. messages about items obtained or consumed etc.) are displayed on the left-hand side of the screen has been extended
・Loop processing for selecting item quantities

■Bug fixes
・Partial fixes to the bugs currently occurring.
・Amendments to mouse sensitivity on the STEAM edition.

■Optimization
・Optimization of game behavior on the various platforms.
 

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