Final Fantasy Explorers

It’s a given that Alexander will use its huge body for close-ranged physical attacks, but it also has its own repertoire of ranged attacks such as laser beams and missiles.

Next up is Diablos, who can be found in a dusky cave, just looking out for any intruders in the darkness. Similar to the Diablos we’ve come to know from past Final Fantasy games, he’ll be surrounded by an ominous atmosphere and will use gravity-based attacks.



Gravity attacks aren’t the only tricks up Diablos’ sleeves, as it can swoop around and hit you with its wings while spinning around. Its large wings can also act as a shield to protect itself from various attacks, and can also use gravity moves that suck players into fixed spots.

To make matters worse, Diablos can also darken parts of the area, making it difficult to tell what’s going on.

Final Fantasy Explorers will release in Japan on December 18, 2014 for Nintendo 3DS.

Read more stories about Final Fantasy Explorers & Nintendo 3DS on Siliconera.
source:Siliconera

More images in the article it's self
 
Last edited:
Final Fantasy Explorers Is Being Made By SaGa Remake Developer, Racjin. December 15, 2014 . 12:33am

Square Enix has a long history with Racjin that started with the Fullmetal Alchemist games for PlayStation 2.




This Week In Imports: Final Fantasy Explores The Nintendo 3DS Market. December 15, 2014 . 4:00pm

Square Enix’s Final Fantasy Explorers is a mashup of Final Fantasy mythology and the hunting game genre.




Square Enix’s Final Fantasy Explorers is a mashup of Final Fantasy mythology and the hunting game genre. Instead of dinosaurs, players fight Final Fantasy summon monsters and can temporarily transform into heroes like Lightning or Cloud. While you can play Final Fantasy Explorers solo with a(n ineffective) monster partner, it feels like Final Fantasy Explorers is designed with multiplayer in mind first. In Japan, the game is also bundled with a new version of Final Fantasy with stereoscopic 3D graphics.

Chaos;Child is another game to keep an eye out for since it’s one of the rare Japanese Xbox One exclusives. Microsoft’s console has had a difficult time finding an audience in Japan, but Chaos;Child and Psycho Pass, both developed by 5pb, were some of the more anticipated Xbox One games in Japan. Also, Godzilla comes out in Japan, but only for PlayStation 3. Bandai Namco Games will release the game on PS3 and PS4 in the West.

Aksys will release Guilty Gear Xrd Sign in North America in stores and on PlayStation Network tomorrow. The limited edition is delayed just a few days to December 23, 2014.

Nintendo 3DS
12 Sai: Honto no Kimochi
Final Fantasy Explorers
Rilakkuma Nakayoshi Collection
Sega 3D ****oku Archives
Sonic Boom: Shattered Crystal

PlayStation 4
Ano Ko wa Ore kara Hanarenai
Nobunaga’s Ambition Online: Creation

Xbox One
Chaos; Child

PlayStation 3
Godzilla
Gundam Breaker 2
Nobunaga’s Ambition Online: Creation

PlayStation Vita
Gundam Breaker 2
Hyperdimension Neptunia Re;Birth3 Century
Kaeru Batake de Tsukamaete
Root Rexx

Wii U
Sonic Boom

Key European Releases
None this week

Key Domestic Releases
Guilty Gear Xrd Sign (PS4, PS3)
Tetris Ultimate (PS4, Xbox One)

Read more stories about This Week In Imports on Siliconera.


source:Siliconera
 
Gilgamesh And Final Fantasy X Costumes Summoned For Final Fantasy Explorers. December 28, 2014 . 10:48pm

Final Fantasy Explorers also has free downloadable content, like the Blue Mage job which allows characters to learn enemy attacks.



Square Enix has more Final Fantasy nostalgia for Final Fantasy Explorers. Gilgamesh can be added to the hunting game for 400 yen. Like other Eidolons, Gilgamesh is a boss character.

Players can also purchase costumes to dress their character up like the heroes from Final Fantasy X. Tidus’ costume comes with the Brotherhood sword. Rikku’s outfit includes the God Hand weapon and Yuna has her Final Fantasy X-2 look with the Tiny Bee guns. Each costume pack costs 150 yen.


Tidus costume​


Rikku costume​


Yuna’s Final Fantasy X-2 costume​

Final Fantasy Explorers also has free downloadable content, like the Blue Mage job which allows characters to learn enemy attacks. Square Enix also brought back Strago’s Grand Delta spell from Final Fantasy VI along with Blue Mage staples, Mighty Guard and 1,000 needles. New quests, Great Gathering Bomb Island and Demon Busters are also available for free.
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Final Fantasy Explorers is out now in Japan for Nintendo 3DS.

Read more stories about Final Fantasy Explorers & Nintendo 3DS on Siliconera.
source:Siliconera
 
Final Fantasy Explorers Sounds Fun, But Has Issues That Need Ironing Out. January 2, 2015 . 3:29pm

Going through player reviews on Amazon Japan, it’s easy to see why Final Fantasy Explorers isn’t everything hunting-action game players might have hoped for.



Final Fantasy Explorers is viewed by many as Square Enix’s first attempt at a Monster Hunter-like game using the Final Fantasy brand, but according to consumer reviews on Amazon Japan, not only is it not a hunting-action game, it’s also got other issues that prevent it from being as enjoyable as it could have.

While many of the Amazon’s 2.5 star (out of 5 stars) reviews state that the game is actually pretty fun, they also have a lot to say about its shortcomings. Remember to take the information below with a grain of salt, as it is from various reviewers that gave it their own ratings based on different perspectives and opinions.

The most helpful critical review stated: “It took 9 hours to get to the ending. The developers said that everything up until you clear the game is like a tutorial, but I was able to get to the ending at a very high pace. I was able to keep going on up until there, and it was really fun.”

It continued, “You can get all kinds of monsters, and the fresh feeling of coordinating your moves together and unlocking jobs is among some of the elements that kept the motivation going. However, the problem begins after you clear the game.”

The reviewer went on to mention that rather than fighting multiple bosses at the same time like in Monster Hunter’s late game, you’re basically going to different areas to fight them one at a time. Additionally, you can use a shortcut to get to the first boss, but you can’t for the second boss, and it takes forever simply to reach the area its in.

This is one of the problems with Final Fantasy Explorers that is mentioned frequently.Running in the game uses up AP, which is the same thing that you use for abilities. Having to wait for your AP to recover after sprinting slows down the pace of the game.

“Up until I cleared the game, I thought that it was pretty fun,” said another player. “The problem is the movement distance, which you can’t even compare to other hunting games, and it’s boring after you beat the game…”

Yet another critical reviewer echoed this sentiment, stating: “There’s all kinds of elements, the multiplayer is super fun, and it’s a game that I kind of got into. However, there’s one thing I can’t overlook, and it’s the tiresome feeling of traveling. Yes, you can start closer to where the boss is located, but that’s where both the quest and marathon begins.”

Another problem seems to be that most people wanted something they could play in short bursts, as you could with other hunting game titles such as Monster Hunter. However, Explorers isn’t quite a hunting game—rather, it feels like something of a portable MMORPG-lite. Certain reviewers admitted they were expecting something like Monster Hunter and got a different experience instead.

One player, however, said that he actually dislikes Monster Hunter, and it looks like he bought the game in the hope of experiencing something different.

“In a good way, I was relieved that Final Fantasy Explorers’ combat wasn’t as troublesome as a game like Monster Hunter,” he stated. “However, characters don’t have levels and there isn’t much going on with stories as you simply take on quests. The simplicity of just taking up quests then clearing them is similar to what you’d get in Monster Hunter.”

Given the nature of Final Fantasy Explorers and how you upgrade your gear instead of leveling characters, along with the countless hours of farming that’s required to get your new equipment, it seems like a lot of people expected something more along the lines of a hunting-action game, but instead, got a Final Fantasy XIV lite with early-Final Fantasy XI’s walking distances (okay, maybe not that bad). It’s easy to see why there are such divided opinions on Explorers.

More importantly, though, some of the issues that the reviewers are complaining about could be remedied with a patch. Square Enix have stated that they’re taking user feedback from Explorers players into account, so hopefully they address some of the concerns that have been voiced. They’ve already released a generous helping of free DLC for the game in the form of the Blue Mage job.

Final Fantasy Explorers is currently available in Japan for the Nintendo 3DS. It has yet to be announced for the West.


Read more stories about Final Fantasy Explorers & Nintendo 3DS on Siliconera.
source:Siliconera
 


3DS
Final Fantasy Explorers adds Samurai job class

Published 12 hours ago. 0 comments.

Available free starting today. Paid DLC boss also out.
Final Fantasy Explorers has received a new job class and boss character as part of the game’s fourth wave of downloadable content.
Get the details below:
New Job: Samurai (free)
image: http://gematsu.com/wp-content/uploads/2015/01/FFEX-DLC4_01-14-15_001.jpg
FFEX-DLC4_01-14-15_001.jpg
A job class with excellent physical attack power that can handle both short and long range weapons. An all-range attacker-type job class best with katanas and katana skills.
New Boss: Omega (400 yen)
image: http://gematsu.com/wp-content/uploads/2015/01/FFEX-DLC4_01-14-15_002.jpg
FFEX-DLC4_01-14-15_002.jpg
An unknown energy summons beast of a distinctly different existence that can be found at the Great Waterfall of Maxon. It’s equipped with a number of weapons and attacks without hesitation.
Final Fantasy Explorers is now available in Japan.

Read More

3DS, DLC, Final Fantasy Explorers, RPG, Screenshots, Square Enix

source: Gematsu
 

3DS
Final Fantasy Explorers coming west in January
Published 9 hours ago. 50 comments.
Play with up to three other friends in 3DS action RPG.

FFEX-West-January.jpg

Final Fantasy Explorers, Square Enix’s 3DS action RPG launched last December in Japan, is coming to North America on January 26 and Europe on January 29, the publisher announced.
The game focuses on co-op play with friends (up to four players through the 3DS system’s wireless functionality) and utilizes a refined party system allowing players to take on over 20 new and familiar jobs—including the Knight, Monk, Black Mage, and White Mage—to defeat monsters and recruit them for battle. Players will be able to summon eidolons like Ifrit and Bahamut, as well as transform into legendary characters from the Final Fantasy series via the “Trance” feature.
The story is as follows:
The world is on the brink of war over its reserves of crystals, the planet’s chief source of power. Players must band together to form an elite squad of Explorers on an island rich in crystals, braving hordes of monsters in hopes of conquering a newly discovered Grand Crystal – every Explorer’s dream.
Watch a trailer below.



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View a new set of screenshots at the gallery.


visit gallery »



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3DS, Clips, Final Fantasy Explorers, Localization, RPG, Square Enix, Trailers


source: Gematsu
 

3DS
Final Fantasy Explorers Collector’s Edition announced
Published 3 hours ago. 9 comments.
Includes Amano-illustrated box, art book, and more.



Square Enix has announced a Collector’s Edition for Final Fantasy Explorers in North America.
The $69.99 Collector’s Edition will include:

  • A copy of the game
  • Limited Edition Amano artwork box
  • “Songs for the Journey” 20-track music sampler
  • Nintendo 3DS collector’s hardcase
  • Limited edition art book
  • Unlockable in-game quests for legendary weapons:
    • Crimson Blitz from Lightning Returns: Final Fantasy XIII
    • Thyrus from Final Fantasy XIV
    • Venus Gospel from Final Fantasy VII
    • Death Penalty from Dirge of Cerberus: Final Fantasy VII
Pre-orders are now available at the Square Enix Online Store.
Final Fantasy Explorers will launch for 3DS in North America on January 26 and in Europe on January 29.


Read More

3DS, Final Fantasy Explorers, RPG, Special Editions, Square Enix
source: Gematsu
 



You Can Take 21 Jobs In Final Fantasy Explorers. November 18, 2015 . 10:00am

All 21 Final Fantasy Explorers jobs will be in the worldwide release, including the Blue Mage and Samurai.




Final Fantasy Explorers is an unusual sort of Final Fantasy game. More like Monster Hunter or Phantasy Star, players send their characters running around an island in search of crystals, in particular the Grand Crystal. Since there’s a group of people, that means everyone takes on their own job within the crew to assure success. Square Enix has confirmed 21 jobs will be available for people to enjoy at launch.

In Japan, 19 jobs were available in the base game, with the Blue Mage and Samurai jobs available as DLC. For its worldwide release, all 21 jobs will be included in Final Fantasy Explorers at launch. In game, switching jobs is as simple as bringing up the main menu in Libertas Town, the hub, and choosing jobs.

There are players’ job options for their Final Fantasy Explorers characters.

  • Alchemist
  • Bard
  • Beast Master
  • Black Mage
  • Blue Mage
  • Dark Knight
  • Dragoon
  • Freelancer
  • Geomancer
  • Knight
  • Machinist
  • Monk
  • Ninja
  • Paladin
  • Ranger
  • Red Mage
  • Sage
  • Thief
  • Time Mage
  • White Mage

Final Fantasy Explorers will come to the Nintendo 3DS on January 26. The standard edition of the game will be $39.99.

Read more stories about Final Fantasy Explorers & Nintendo 3DS & Square Enix on Siliconera.


source: Siliconera
 

Beat 12 Eidolon To Earn Their Abilities In Final Fantasy Explorers. December 11, 2015 . 10:30am


There will be 12 eidolons to battle and
summon in Final Fantasy Explorers, and two of them are new to the series

Final Fantasy Explorers is an action game for the Nintendo 3DS that encourages exploration and community. People create a character and traverse an island to fight monsters, acquire crystals, and maybe even deal with legendary opponents. Some of these fabled bosses are 12 eidolons, based on summons that have appeared throughout the Final Fantasy series.

The acquisition of summons in Final Fantasy Explorers is similar to Final Fantasy X. Before you can use an eidolon, you have to defeat it in battle. Of the 12 appearing here, Alexander, Bahamut, Diablos, Fenrir, Ifrit, Leviathan, Odin, Phoenix, Ramuh, and Shiva are returning from previous installments. The two new creatures are Dryad, who performs status-ailment inflicting attacks, and Amaterasu, a figure that wields seven swords.

While all 12 of these eidolons can be fought and bested during Final Fantasy Explorer’s initial adventures, they’’ also reappear in the post-game. Each one has a different, stronger form that can be battled again for a greater challenge.
 

3DS
Final Fantasy Explorers multiplayer trailer
Published 14 hours ago. 7 comments.

Up to four players can battle together.

FFEX-Multiplayer-PV_12-17-15.jpg


Square Enix has released a new gameplay trailer for Final Fantasy Explorers showcasing the game’s four-player multiplayer mode.





Players have access to 21 different job classes in Final Fantasy Explorers, each with its own unique abilities and skill sets. In multiplayer mode, players should choose the right roles to complement each other and battle together to defeat the realm’s most powerful monsters.




Final Fantasy Explorers will launch for 3DS in North America on January 26 and in Europe on January 29. A collector’s edition will also be available.




Watch the trailer below.

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View a set of screenshots at the gallery.


visit gallery »



Read More

3DS, Clips, Final Fantasy Explorers, RPG, Square Enix, Trailers

source: Gematsu
 


Unboxing Final Fantasy Explorers Collector’s Edition. January 14, 2016 . 8:30am

A new unboxing video gives us a look at the bonus items that come with the Collector’s Edition, including a 32-page artbook, a 20-track soundtrack, and more.



In just a few weeks, Final Fantasy Explorers will be releasing in North America and Europe. In the meantime, here’s an unboxing video for the Collector’s Edition of the game, which is a Square Enix Store exclusive.


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The Collector’s Edition of Final Fantasy Explorers includes the following bonus items:

• 32-page artbook featuring illustrations by renowned artists Yo****aka Amano, Gen Kobayashi and Toshiyuki Itahana
• “Songs for the Journey,” a 20-track music soundtrack comprised of tracks by Composer Tsuyoshi Sekito
• A Nintendo 3DS hard case, which will also fit New Nintendo 3DS XL
• Exclusive box packaging, featuring the artwork of series concept artist Amano

The Collector’s Edition will also include codes exclusive to the Western release to unlock in-game quests that allow players to obtain a set of legendary weapons. These weapons include: Venus Gospel from Final Fantasy VII, Death Penalty from Dirge of Cerberus: Final Fantasy VII, Crimson Blitz from Lightning Returns: Final Fantasy XIII, and Thyrus from Final Fantasy XIV.

Final Fantasy Explorers will release for the Nintendo 3DS on January 26th in North America and January 29th in Europe.

Read more stories about Nintendo 3DS & Final Fantasy Explorers on Siliconera.
source: Siliconera
 

3DS
Final Fantasy Explorers’ 11 legacy characters detailed
Published 13 hours ago. 65 comments.

Cloud, Squall, Tidus, Yuna, Terra, and more.





Square Enix has released an infographic detailing the 11 legacy characters of Final Fantasy Explorers.





During battle, while in Trance Mode, players can harness the power of legacy Final Fantasy characters and utilize their ultimate attacks. Players can unlock the characters by speaking to the local town moogles for rare quests that reward special character magicites, which you can equip at the town’s central crystal.




The 11 legacy characters include:

  • Cecil (Final Fantasy IV): Special Move: Soul Shift) – Slam foes with darkness, before slashing them with a cross of light.
  • Bartz (Final Fantasy V): Special Move: Master Mime – A powerful combo that changes elements with each blow.
  • Terra (Final Fantasy VI): Special Move: Riot Blade – Fire a blast of magic in the form of sharp blades.
  • Cloud (Final Fantasy VII): Special Move: Omnislash – Cleve enemies with a bliding flurry of slashes.
  • Tifa (Final Fantasy VII): Special Move: Final Heaven) – Concentrate a mass power of light for a powerful explosive punch.
  • Aerith (Final Fantasy VII): Special Move: Great Gospel – Completely heals all allies HHP and status ailments.
  • Squall (Final Fantasy VIII): Special Move: Lion Heart – Use a unique blade to deliver a glorious combo.
  • Tidus (Final Fantasy X): Special Move; Blitz Ace) – Deliver a flurry of attacks before a dazzling final strike.
  • Yuna (Final Fantasy X-2): Special Move: Great Whirl – A powerful non-elemental attack inflicting multiple hits.
  • Vaan (Final Fantasy XII): Special Move: Luminescence – Launch beams of light from an energy sphere.
  • Lightning (Final Fantasy XIII): Special Move: Gestalt Drive – A powerful combo that pumps bullets into foes before you charge in and finish them.
Final Fantasy Explorers will launch for 3DS in North America on January 26 and in Europe on January 29. A collector’s edition will also be available.
Watch a video of Trance Mode in action below.


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3DS, Clips, Final Fantasy Explorers, RPG, Square Enix, Trailers
source: Gematsu
 

New Final Fantasy Explorers Videos Show Off Lots Of Battles, Boss Fight, And Cloud Strife. January 22, 2016 . 8:30am
A handful of new videos have surfaced, giving us a better look into the world of Final Fantasy Explorers,
from exploring the different areas to battling monsters


A handful of new videos have surfaced, giving us a better look into the world of Final Fantasy Explorers, from exploring and battling monsters, to a boss fight featuring a cameo by Cloud Strife.

Video #1:
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Video #2:
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Video #3:
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Final Fantasy Explorers will release for the Nintendo 3DS on January 26th in North America and January 29th in Europe.

Read more stories about Nintendo 3DS & Final Fantasy Explorers on Siliconera.

source: Siliconera
 


Final Fantasy Explorers Producer On Making The Game Fun, Interesting, And Different. January 27, 2016 . 1:00pm

Siliconera got the chance to talk with Final Fantasy Explorers producer Hiroyuki Miura
and ask him a little bit about the 3DS game.


With Final Fantasy Explorers now released in North America and on its way

to Europe, Siliconera got the chance to talk with producer Hiroyuki Miura and ask him a little bit about the 3DS game.

You can read the full interview below:

1. What inspired the concept for Final Fantasy Explorers and what makes fighting summon monsters interesting as a plot device?

Hiroyuki Miura: We wanted to create an action RPG that fits the look and feel of FINAL FANTASY, with the ability for players to play with their friends. To that, we tried to add a fresh take by having the players choose specific roles like Attacker, Tank, and Healer. As a plot device, the eidolons are symbolic of the natural world, which forms the basis for conflict with the expanding human civilization.

2. Square Enix made multiplayer Final Fantasy games before, with the Crystal Chronicles series and MMORPGs like Final Fantasy XIV. How did you design multiplayer for Final Fantasy Explorers to be different?

This game may be similar to both in that it is a multiplayer game. However, this game was developed as an action RPG with the roles more prominently figuring in, so the gameplay should have a different feel.

3. In single player mode you can bring monsters with you. How did you pick monsters for Final Fantasy Explorers? Were there any monsters you wanted to add but didn’t make it, and what monster combinations do you recommend?

We mainly picked monsters that have become staples in the FINAL FANTASY series. The monsters vary according to your playing style, so it would be difficult to give recommendations. However, I feel that the chocobo that heals, and the cactuar that boosts your speed, are incredibly useful! And on top of that, they’re cute!

4. Collecting loot is what makes games like Final Fantasy Explorers and Monster Hunter a lot of fun. How did you balance rare item drops? How does the luck stat come into play and what other ways can players increase their chance of getting rare loot other than playing as Thief?

Player feedback received during user testing helped us to develop and fine-tune the rare item drop rate. Items can be obtained through battles with monsters, including eidolons, so if you want more loot, I’d recommend taking on more battles.

5. One of the critiques from the Japanese release was AP recharging. I recall from playing the Japanese version too that AP was consumed when running and when using abilities. There’s a decent amount of walking to get to battles and wait periods for AP to recover to dash again. Did Square Enix tweak the game from the Japanese release when making the international version?

As in the Japanese version, the balance is set so that the player can increase “resonance” by battling monsters on the way to fighting the eidolons. If you don’t fight on the way but only run past everything, you would of course lose your AP from running, and if that’s all you do, then the distance may seem long. If running didn’t expend AP, then you would be able to run from enemies forever. That would make for an uninteresting game, so we tried to avoid that.

Final Fantasy Explorers is available now for the 3DS in North America and will release on January 29th in Europe.

Read more stories about Nintendo 3DS & Final Fantasy Explorers on Siliconera.

source: Siliconera
 



Final Fantasy Explorers Feels Like A Work In Progress. February 16, 2016 . 6:30pm

I really like the idea of Final Fantasy Explorers. I like Final Fantasy and I like hunting games, so why not mash them together?






I really like the idea of Final Fantasy Explorers. I like Final Fantasy and I like hunting games, so why not mash them together? I’ve played a few of the games in this genre now, so I know it’s not exactly an easy genre to get right, but I went into the game feeling pretty optimistic.

My first impressions of Final Fantasy Explorers were pretty much what I expected: it’s a Monster Hunter-esque game so it probably starts off really slow and boring. And yeah, it isn’t until about 2-3 hours after fighting smaller enemies and wimpy bigger monsters like Adamantoise that things finally get interesting and the Eidolons show up. My first real foe was Ifrit, and the game was hyping him up. He’s so tough that the NPC who gave me the quest told me that I should get help from some skilled adventurers to take him down.

So I figured, maybe I should. I transitioned to the game’s online co-op mode, and began my quest for new friends. To its credit, the matchmaking gives you options that seem like they would be helpful, letting you search for games at similar story progress or focusing on specific missions. Unfortunately, every pinpoint accurate search I did turned up zero results. So I figured I’d settle for close enough, and just try to find someone at a similar story progress. I found a few games, but every single one I joined had people who were already out doing their missions, and none of them seemed to be done in a reasonable time period. I do mean every single one, too. I don’t think I joined a single lobby in my entire experience that didn’t have people already out on a mission.

Eventually I joined a lobby with two people out on a mission, leaving me and one empty space to pass the time. Someone else happened to join the game, and that’s where I ran into a new problem: there’s almost no real way to communicate with people. You have a list of preset messages that you can edit, but it’s not ideal for on-the-fly communication and it certainly wasn’t good for telling this mystery person that I needed to kill Ifrit. I figured my only choice was to take the quest and hope that this person would come along.




Instead, the mystery player separately picked an extremely easy 1-star quest about killing toads. Before I could even try to find an appropriate response in my pre-set messages, the player said “Let’s do this!” and left on their quest, forgetting to bring me along. It was like some kind of bad joke. The worst part is that I have more than one experience similar to this.

Basically what I learned from my online experience is that if you’re going to play multiplayer, doing it with actual friends or at least coordinating on a message board is the only real way to go. Not just for finding people to do the right quests, but being able to communicate after you’ve picked your mission. Maybe it’s easier to figure things out once you’ve hit end-game stuff, but trying to play Final Fantasy Explorers online was one the most frustrating and silly experiences I’ve had with a multiplayer game in a while.

The online didn’t work out but I still had to slay Ifrit, so I figured I’d go it alone. Well, I brought along two monster friends, a lizard and a vulture, but up to this point they’ve died more often than they’ve attacked anything. With my buddies in tow, I set out on my adventure and was reminded that while my online experience was bad, there’s plenty to like about Final Fantasy Explorers.

There’s a lot of Final Fantasy touches I really enjoy about this game. I like how distinctly Final Fantasy the mechanics feel, from the job system to the abilities you use it’s a distinctly RPG take on the hunting genre that really stands out to me. I like how approaching the smaller enemies still feels fairly engaging, to the point where battle music constantly fades in and out like you’re taking part in random battles from a more traditional Final Fantasy game. Heck, I like that there’s a game mechanic that turns you into random Final Fantasy characters like Cloud or Bartz.







But I have to wonder if there was too much of a focus on making it feel like a Final Fantasy game and not enough effort put into making the meat of the game engaging. When I finally reached Ifrit, I found that maybe the game hyped him up a little too much. Sure he had more health than my previous foes, and he took out my monster friends in one hit, but it felt like I was fighting a slightly tougher Adamantoise. His fire attacks burned me, but did surprisingly little damage, and that’s just when his attacks even landed. A few minutes into the fight I had pretty much perfected how to dodge everything he could throw at me. It took a while to whittle his health down, but Ifrit went down pretty easily.

The combat system is a lot less reflex-intensive than something you’d find in a Monster Hunter. All of the boss’s attacks are heavily telegraphed and they even give you a heads-up they’re coming with little name boxes for the attacks like other Final Fantasy games. Perhaps this gets balanced by the fact that there’s no real dodge, but most attacks can still be easily avoided by knowing which direction to run in. It’s generally pretty easy to know when to attack and most bosses made me feel more like I was mashing buttons to lower a health bar than actually engaging them in a life or death battle. Healing is fast, attacking is simple, and even the punishment for dying isn’t that severe, just giving you a slight time penalty. It’s unfortunate, but I got a very similar experience in just about every boss I fought after Ifrit.




This just isn’t a game where the fight itself feels all that interesting. Figuring out a build and strategy is the real key to victory, and while that’s interesting by itself, it doesn’t really make the 15-20 minute mission feel that exciting. It’s cool that you can use all these different classes with different skill layouts, and you can actually commit to support roles much harder than any hunting game I’ve seen before this, but I personally found it difficult to get invested because the combat situations themselves were too simple.

I came away from Final Fantasy Explorers thinking it had a lot of great ideas, but as an overall product it could really use some refinement. A better online matchmaking system would be a nice start, but I think the real benefits that could come from a sequel are more engaging combat and an improved difficulty curve. I wouldn’t describe Final Fantasy Explorers as bad, but as it is now it just didn’t pull me in. I want to like it, but I feel like I’d like the potential sequel a lot more.

Read more stories about Nintendo 3DS & Final Fantasy Explorers on Siliconera.
source: Siliconera
 


Mii Plaza’s Puzzle Swap Has A Final Fantasy Explorers Puzzle. March 15, 2016 . 10:30am


Final Fantasy Explorers is the latest 40-piece puzzle in the Nintendo 3DS’ Puzzle Swap StreetPass game.

It may be time to start seeking out StreetPasses again. Nintendo has distributed a new panel in Puzzle Swap. Nintendo 3DS owners in North America who visit the Mii Plaza today will find a puzzle based on Final Fantasy Explorers.

The Final Fantasy Explorers puzzle is a 40 piece puzzle with six pink pieces. As usual, those pink pieces can only be received via StreetPassing and can’t be purchased with Play Coins. This is the first new puzzle in about four months. The last one added was an Animal Crossing: Happy Home Designer panel.

All Nintendo 3DS systems come with Mii Plaza, which includes the minigames Puzzle Swap and Fine Mii I & II. Final Fantasy Explorers is also immediately available for the handheld.

Read more stories about Nintendo 3DS & Puzzle Swap on Siliconera.


source: Siliconera
 

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