Friday The 13th Video Game

Sucks, this stupid lawsuit is ruining everything.
 

Switch
Friday the 13th: The Game coming to Switch this spring
Published 13 hours ago. 17 comments.
Survival horror game adds Switch port.
Friday-13th-Game-NSW_03-04-19.jpg


Friday the 13th: The Game, which is currently available for PlayStation 4, Xbox One, and PC, is coming to Switch this spring, developer Gun Media announced. It will be ported by Black Tower Studios and published at retail by Nighthawk Interactive.

Here is an overview of the game, via its Steam page:

Gameplay

Friday the 13th: The Game is a third-person horror, survival game where players take on the role of a teen counselor, or for the first time ever, Jason Voorhees. You and six other unlucky souls will do everything possible to escape and survive while the most well-known killer in the world tracks you down and brutally slaughters you. Friday the 13th: The Game will strive to give every single player the tools to survive, escape or even try to take down the man who cannot be killed. Each and every gameplay session will give you an entirely new chance to prove if you have what it takes not only to survive, but to best the most prolific killer in cinema history, a slasher with more kills than any of his rivals!

Meanwhile, Jason will be given an array of abilities to track, hunt and kill his prey. Stalk from the shadows, scare your targets and kill them when the time is right in as brutal a fashion as you can imagine. Take control of the legendary killer that is Jason Voorhees and terrify those unfortunate enough to cross your path!

Play as Jason Voorhees!

For the first time ever, you will have the opportunity to play as Jason Voorhees, the most famous killer in horror. Stalk your prey, ambush them whenever you see fit and strike fear in the hearts of so many hapless victims as you become the legend himself! Friday the 13th: The Game will include a variety of kills, new and familiar, that will help you set the tone for the Jason Voorhees that you want to be. You’ll even get to unlock various Jason incarnations from the movies!

Jason will be equipped with a terrifying array of abilities, giving you the control of a hunter at the height of his game. These are his woods, and he knows them all too well. Jason will not only feed off the fear of his victims, but will become stronger as the night progresses. The darker the night, the more terrifying Jason becomes!

Fans of the movies will be able to play as various versions of Jason, including:

  • Friday the 13th, Part II
  • Friday the 13th, Part III
  • Friday the 13th, Part VI: Jason Lives
  • Friday the 13th, Part VII: New Blood
  • Friday the 13th, Part VIII: Jason Takes Manhattan
  • Jason Goes to Hell: The Final Friday
How Will You Survive?

The entire focus of Friday the 13th: The Game is multiplayer. Survival is entirely up to you, the player, as you either stealthily hide from Jason or work together as a team to escape or bring the fight to Jason. Playing as a counselor is all about risk and reward, giving players multiple means of triumph over Jason! Want to hide in the woods as you wait for the police? Perhaps you want to band together and try to take on Jason as a group? Maybe you and a friend decide to fix the boat on the lake and escape while leaving everyone else to their fate? There are endless opportunities to survive the night, but every choice has a consequence.

Friday the 13th: The Game will continually set the pace of change, giving you unfamiliar surroundings while Jason Voorhees looks for his latest victim. No single strategy will ever be reliable, forcing players to adapt and change each time they begin their long night in Camp Blood! Be wary, you never know when or where Jason is going to strike!

Play as the Counselors!

We all remember the various tropes from Friday the 13th, and the game will be no exception! Each counselor type will have strengths and weaknesses, affording players the chance to excel in certain situations. Find the counselor that best suits your play style, or come up with various strategies to win against Jason! Players will have the chance to continually update and improve their characters through unlocks, customization and improvement! The more you play, the more you adapt and become a better all-around counselor!

Camp Crystal Lake in All Its Glory!

Mirroring Camp Crystal Lake from the Friday the 13th series, players will try to survive not only in the iconic Camp Crystal Lake, but surrounding area. Iconic locations from the movies, like Higgins Haven will also serve as stalking grounds for Jason and his prey.

Players will be given a large, open area in which to explore as they attempt to hide from certain death! Each gameplay session will fundamentally change the scenario, never affording players the opportunity to learn patterns or figure out where helpful items may be lying. With each movie giving a different feeling to the campgrounds, Friday the 13th: The Gamegives you new and challenging situations every time you enter the woods!

Your Crystal Lake Database

Friday the 13th: The Game will feature a progressive unlock system unified to your account. The longer you play, the more you’ll unlock from counselor customization to new Jason Voorhees costumes seen in the movies! Besides giving you personalized camp counselors, you’ll be able to unlock secrets within Camp Crystal Lake, exploring the mystery surrounding Jason Voorhees and the grounds he patrols!

Be Kind. Rewind.

Every aspect of Friday the 13th: The Game is drawn straight from movies you know and love. We’ve carefully crafted this world to remind you of everything you remember about Friday the 13th, right down to the visual fidelity of the 80s. This is exactly how you remember it.

Thanks, Variety.

source: Gematsu - Japanese Video Game News
 
I guess that means all those rights issues with the game were finally resolved.
 
‘Friday the 13th’ Composer Harry Manfredini Involved in New Video Game Adaptation?

RelyOnHorror‘s William Lockwood recently attended Camp No-Be-Bo-Sco’s Crystal Lake Reunion event, where he met up with Manfredini to talk about his experiences composing the scores for the Friday the 13th series, as well as the 2017 game by IllFonic and Gun Interactive.

According to Manfredini, he’ll be working on the music for a new, as yet unannounced Friday the 13thgame!

Manfredini says that the new game is being developed by a different developer this time around, and will feature “more realistic looking” characters. It will also apparently not be in the asymmetrical multiplayer vein of the previous game, though he couldn’t elaborate on the details.
 
That's why you don't by online only multi-player licensed games. Same thing is going to happen to Predator and their TCM game.
 
I mean the game has been going for 6 years now. And for 5 of those years its had no new content because of the lawsuit. It had a good run all things considered.
 
Whoooooaa this was a blast from the past for me.
 
That's why you don't by online only multi-player licensed games. Same thing is going to happen to Predator and their TCM game.

Eh it might happen with the Predator game but I doubt it will with TCM. Main thing that hurt the F13th game was the lawsuit. If not for that & the game was able to get the regular content updates that were planned, I think it'd still be thriving today.

Lawsuit kind of forced Gun to move on to other things as at the time that was their only viable option. But, given the overwhelmingly positive response to TCM (the beta was an absolute blast to play) I get the feeling it'll be around for quite some time.
 
Eh it might happen with the Predator game but I doubt it will with TCM. Main thing that hurt the F13th game was the lawsuit. If not for that & the game was able to get the regular content updates that were planned, I think it'd still be thriving today.

Lawsuit kind of forced Gun to move on to other things as at the time that was their only viable option. But, given the overwhelmingly positive response to TCM (the beta was an absolute blast to play) I get the feeling it'll be around for quite some time.
All licensed games have an expiration date as do multi-player only games unless the IP established in the gaming space. Their TCM game is both. Not to mention their asymmetrical multi-player games are frankly lazy.
 
All licensed games have an expiration date as do multi-player only games unless the IP established in the gaming space. Their TCM game is both. Not to mention their asymmetrical multi-player games are frankly lazy.
Super late on this but I do understand your point a lot more now. It's a lot harder to maintain interest in IP related games of this nature because the developers are so limited in regards to what they can do. That's what's allowed Dead By Daylight to thrive. The fact that they've collected so many IPs so once one batch of players decide to stop playing, an all new crop joins once an IP they really love is added.

With TCM, I think its shelf life would've been noticeably longer had they not fumbled so hard during the release. On Twitch they were getting up to 140k viewers for the first couple of weeks. Understandably, numbers dipped down, but what really hurt the game was the whole hacker situation, whereupon Gun thought it was a bright idea to split the player base and act as if the hacking issue was only a PC issue when, in my experience, the hackers I encountered were in fact on console. Splitting the player base was foolish when they should've just focused on banning the offenders and keeping crossplay active so the numbers wouldn't dwindle so drastically like they did.

The game still hasn't recovered from that fiasco and barely maintains about 600-800 players from day to day. Only way this game would get a substantial surge in players would be if something huge were added (i.e characters from the 2003 remake, a map correlating to said film, etc.).

But yeah, TCM did indeed fall off hard so I was quite wrong in my initial assertions.
 
Super late on this but I do understand your point a lot more now. It's a lot harder to maintain interest in IP related games of this nature because the developers are so limited in regards to what they can do. That's what's allowed Dead By Daylight to thrive. The fact that they've collected so many IPs so once one batch of players decide to stop playing, an all new crop joins once an IP they really love is added.

With TCM, I think its shelf life would've been noticeably longer had they not fumbled so hard during the release. On Twitch they were getting up to 140k viewers for the first couple of weeks. Understandably, numbers dipped down, but what really hurt the game was the whole hacker situation, whereupon Gun thought it was a bright idea to split the player base and act as if the hacking issue was only a PC issue when, in my experience, the hackers I encountered were in fact on console. Splitting the player base was foolish when they should've just focused on banning the offenders and keeping crossplay active so the numbers wouldn't dwindle so drastically like they did.

The game still hasn't recovered from that fiasco and barely maintains about 600-800 players from day to day. Only way this game would get a substantial surge in players would be if something huge were added (i.e characters from the 2003 remake, a map correlating to said film, etc.).

But yeah, TCM did indeed fall off hard so I was quite wrong in my initial assertions.
The whole asymmetrical multi-player thing has ran its course. With TCM and Evil Dead ****ting the bed as hard as they did, I hope the industry can start making real games based on these IPs moving forward.
 
The whole asymmetrical multi-player thing has ran its course. With TCM and Evil Dead ****ting the bed as hard as they did, I hope the industry can start making real games based on these IPs moving forward.
Agreed. The one thing I will say is that TCM & Evil Dead did show there can be enough variation within these games to provide interesting gameplay. But still, they were both barely only scratching the surface as to what these games can really be.
 

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