Like many games, Ghost of Tsushima provides players with tips during loads to both kill time and fill them in on parts of the story or gameplay they might have missed. During development, however, the team at Sucker Punch found that reloading from death, specifically, was so quick that it was impossible for the player to read any of this advice. Late into the project, Bentley said, they decided to artificially extend downtime in these situations so that the tips could be on-screen for “more than a fraction of a second.” Just between you and me, it’s still pretty hard, but I can typically get through one or two before being whisked back to fighting Mongols.