Lara Croft and the Temple of Osiris

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Lara Croft and the Temple of Osiris Announced For PC, Xbox One, PS4. June 9, 2014 . 1:17pm

Rise of the Tomb Raider isn’t the only game starring Lara Croft that Crystal Dynamics are working on.



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Rise of the Tomb Raider isn’t the only game starring Lara Croft that Crystal Dynamics are working on. While that game is in development for a 2015 release, Crystal are also working on Lara Croft and the Temple of Osiris.

Lara Croft and the Temple of Osiris is in development for PC, Xbox One and PlayStation 4, and will be a 4-player cooperative multiplayer game. The game went into development after Crystal Dynamics’ Lara Croft and the Guardian of Light saw a positive reception.

Here’s how Square Enix describe Temple of Osiris’ story and setting:

Lara Croft and the Temple of Osiris takes place deep in the deserts of Egypt. In her new adventure, Lara must join forces with rival treasure hunter Carter Bell and imprisoned gods Horus and Isis, to defeat the evil god Set. As Lara and her companions fight the elements of nature across the sands and through ancient tombs, they will battle legendary deities and creatures of myth. With the fate of the world at stake, Lara must recover the fragments of Osiris to stop Set from enslaving all mankind.
Lara Croft and the Temple of Osiris will be released “soon”.
source:Siliconera
 
Lara Croft and the Temple of Osiris Pre-Orders Let You Dress Lara Up In Deus Ex And Hitman Garb. August 8, 2014 . 8:30am

Lara Croft and the Temple of Osiris will be released on December 9th in North America, and Square Enix have announced a “Gold Edition” of the game.





Lara Croft and the Temple of Osiris will be released on December 9th in North America for PC, Xbox One and PlayStation 4, and Square Enix have announced a “Gold Edition” of the game that will be available at certain retailers.

The Gold Edition will come with a 3-inch Lara Croft figurine, an artbook of concept art, a folding map of the game’s overworld, and a Season Pass.

Depending on which store you pre-order the game from, you’ll also get access to various costumes for Lara and the game’s three other characters, based on various Eidos franchises.


Steam and other digital retailers will have the Hitman Pack, which lets you dress Lara and Co. up as Agent 47. In addition to the costumes, you get 47’s Silverballers and the Agent ring, which increases your weapon damage and provides more powerful bombs.


Amazon will have the Deus Ex Pack, which has Deus Ex-themed costumes and Adam Jensen’s rifle along with the Augment ring. This reduces the cost of treasure chests in the game by 10%


Meanwhile, GameStop gets the Tomb Raider Legends pack, which speaks for itself. You also get a golden pistol and the Legend ring, which gives you health regeneration and a more powerful torch for in-game use.

Finally, the Season Pass that comes with the Gold Edition of the game will cover all future DLC for the game, including the “Icy Death” and “Twisted Gears” packs. These packs will add six more costumes to the game, and additional tombs as well. The Season Pass can be purchased separately, too, but doesn’t include pre-order bonuses.

Read more stories about Lara Croft and the Temple of Osiris & PC & PlayStation 4 & Xbox One on Siliconera.

source:Siliconera
 
Being a part of Lara Croft and the Temple of Griefing

(7 hours ago)
17

Griefing is a tricky art; it can be problematic to give teammates the freedom to sabotage each other, and there are plenty of games where I've found that freedom an irritating barrier to progress and fun. After playing Lara Croft and the Temple of Osiris with two devs who constantly undermined each other to hilarious effect, I'm hopeful the four-player isometric Tomb Raider will prove an example of good griefing rather than bad.

Its predecessor, Guardian of Light, allowed for griefing with things like dropping the rope while your partner was mid-climb. In our Temple of Osiris session at Gamescom, dropping the grapple hook rope was just about the first thing Crystal Dynamics' Christopher Johnston did to producer Robert Siwiak, sending his character helplessly into the abyss. You could tell the grief wasn't going to stop there.

"Oh, oh oops. Sorry. Sorry, Robert," Johnston chuckled, "It was a total accident..."
Lara Croft and the Temple of Osiris



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source:Joystiq



 
Crystal Dynamics On Managing Two Different Lara Crofts. August 29, 2014 . 5:01pm

Crystal Dynamics talks to us about how they strike a balance between the new and old Tomb Raiders in Lara Croft and the Temple of Osiris.

Rise of the Tomb Raider won’t be released until Holiday 2015, but Crystal Dynamics do have a Tomb Raider game coming later this year as well. Lara Croft and the Temple of Osiris—the second game in the “Lara Croft” series—is a cooperative action game where 2-4 players can team up to solve puzzles and take down enemies as they explore tombs.

The catch is that the Lara Croft in Temple of Osiris isn’t the same one as in Rise of the Tomb Raider. She’s a simpler version of the character, who’s somewhere in between the old and new Lara Crofts. Siliconera recently spoke with Scot Amos, executive producer, to talk briefly about the two Laras that Crystal Dynamics are juggling.

When you’re making the Lara Croft games, what aspects of Lara do you want to emphasize, as opposed to Rise of the Tomb Raider or the older Tomb Raider games?

Scot Amos, Executive Producer: You know, Lara is Lara. At the end of the day, she seeks truth. It doesn’t matter if it’s an arcade game, or if it’s the gritty-realism game. She’s really about finding a myth and turning it into a fact, saying, “I want to know what’s real. I want to actually uncover this craziness in the world.”

So, we look at [the Lara Croft games] as our pressure valve. It’s our release to go crazy as a development studio and with our fans, and say, “Let’s go after the giant scarabs!” Whereas the grittier, M-rated Tomb Raider reboot is much more Lara becoming… she has this thing inside of her. That arc of when and how did she become the Tomb Raider? How did she discover who she really is?

So, for us, it’s actually designed to be two different brands of the same franchise. Two different versions to be able to say, “You’ve already got her established. You’ve been through all the muck and misery and the craziness. And look what you’ve come out on the other side as.”


So, when you say “two different brands,” you mean the Lara Croft franchise and the Tomb Raider franchise.

We look at it as two different brands in the same franchise. Because it is Lara Croft who’s the star of both. Either way we go, it is a Lara story. Even though Tomb Raider doesn’t say “Lara Croft: Tomb Raider,” you know it’s her. It’s [just] a different way of looking at her psyche.

You look at James Bond from the 1960s, and you look at James Bond from a few years ago… there’s definitely that evolution of the franchise, and what kind of character you want and how you want to be entertained by that character as a consumer. And there’s room for both [versions].

We actually get to appeal to different segments of fans and a lot of the same fans. There’s a crossover of people there. We’re in a very unique and lucky spot.

Compared to the new Lara Croft, the original Lara Croft was a little tongue-in-cheek—a little bit of a comical character. But this version [in the Lara Croft games] is somewhere in between the two. Was that you purposefully trying to dial her back a little?

We were, yeah. Certainly, we were looking at both the style of her and who she is as a character. Again, with sensibilities evolving—what we’ve done with the Tomb Raider reboot—we want to be sensitive to this audience. We don’t want to go all the way back to the original Tomb Raider.

We kind of want to embrace what we think are the roots of the “arcade Croft”. To let that mythology play out, and go fight giant scarabs. To use this as an excuse to go do the crazy stuff.


The idea of going back to the crazy, bombastic Tomb Raider… When you’re designing the Lara Croft games, what kind of things do you pick out from the original Tomb Raider games on PSOne?

Well, we have a unique benefit. Our franchise creative director, Noah Hughes, has been with Crystal for something like 18 or 19 years. As long as Crystal’s been around. He looks over all the things we do. So we have this incredible encyclopaedia of knowledge.

We have a lot of people at the studio who’ve worked on these games for a very, very long time, so we just go up to them and say, “We’ve got a puzzle in this game and used this mechanic. What do you think?” We actually still have a lot of that stuff on our servers and archives somewhere. So, we’ll actually go back and say, “What did we use here? Was there a weapon from there?”

But frankly, it’s a lot of listening to fans, a lot of listening to our instincts. Going to our historians and saying, “Do you think this fits? Does this feel like the right kind of puzzle?”

Was there anything specific you picked up from the older games for Temple of Osiris?

That’s an interesting one. We looked back at some of the enemy types. Even for some of the default skeleton characters we have in the game… looking at how they move, and how how their head is shaped. Their feet are cloven hooves. They aren’t human skeletons. They have a creature shape to them.

They’re influenced by one of the previous Tomb Raiders. I won’t tell you which one. I think some of the really hardcore fans are going to see it and say, “I’ve seen this guy somewhere. What the hell game was he in?!” And he was in a previous Tomb Raider game. So we’ve paid homage to some of the previous fiction.

That’s the kind of thing the team is really fanatical about.

Lara Croft and the Temple of Osiris will be released for PC, Xbox One and PlayStation 4 on December 9th. Meanwhile, Rise of the Tomb Raider will be available for Xbox 360 and Xbox One sometime during Holiday 2015.

Read more stories about Interviews & PC & PlayStation 4 & Xbox One on Siliconera.
source:Siliconera
 
Lara Croft and the Temple of Osiris Dev Diary Shows Off Co-Op Gameplay. October 8, 2014 . 9:59am

The dev diary highlights the four playable characters in the game.
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In a new developer diary, Crystal Dynamics discuss the development of Lara Croft and the Temple of Osiris, the upcoming 4-player multiplayer game for PC, Xbox One and PlayStation 4. The diary highlights the four playable characters in the game, and you can watch it above.

Speaking with Siliconera earlier in the year, Temple of Osiris executive producer Scot Amos discussed how Crystal are managing two different Lara Croft-related brands at the same time—the regular Tomb Raider series and the Lara Croft series.

“We look at [the Lara Croft games] as our pressure valve,” Amos said. “It’s our release to go crazy as a development studio and with our fans, and say, ‘Let’s go after the giant scarabs!’ Whereas the grittier, M-rated Tomb Raider reboot is much more Lara becoming… she has this thing inside of her. That arc of when and how did she become the Tomb Raider? How did she discover who she really is?”

Lara Croft and the Temple of Osiris will be released on December 9th.

Read more stories about Lara Croft and the Temple of Osiris & PC & PlayStation 4 & Videos & Xbox One on Siliconera.
source:Siliconera
 
Lara Croft And The Temple Of Osiris Will Get A Disc Release For PS4 In Japan. October 21, 2014 . 10:30pm

While Lara Croft and the Temple of Osiris was designed as a downloadable game, Square Enix will release a physical copy just for PlayStation 4 in Japan. A retail copy will go for 3,800 yen plus tax compared to a 2,000 yen downloadable version.
While Lara Croft and the Temple of Osiris was designed as a downloadable game, Square Enix will release a physical copy just for PlayStation 4 in Japan. A retail copy will go for 3,800 yen plus tax compared to a 2,000 yen downloadable version.

Lara Croft and the Temple of Osiris on Blu-ray also includes a season pass which adds Hitman, Deus Ex, and Legend costumes for the game. The game will have English and Japanese voiceovers. Kaida Yuko who voiced Lara Croft in the Japanese version of Tomb Raider will reprise her role for the Japanese release.

Lara Croft and the Temple of Osiris is scheduled for release on December 25 in Japan. The

Read more stories about Lara Croft and the Temple of Osiris & PlayStation 4 on Siliconera.

source:Siliconera
 

PlayStation 4, Xbox One, PC
Lara Croft and the Temple of Osiris goes gold
Published 1 min ago. 0 comments.

Game ready for December 9 release.
Lara-Osiris-Gold-Status.jpg

Lara Croft and the Temple of Osiris has gone gold for PlayStation 4, Xbox One, and PC, Square Enix and Crystal Dynamics announced.
A new developer diary detailing the game’s puzzles was released to celebrate the gold status milestone. You’ll get a glimpse at the mirrors, time bombs, twisting gears, and falling platforms you’ll need to manipulate to solve your way through the game.
Lara Croft and the Temple of Osiris is due out on December 9 at retail and via download. Watch the developer diary below.
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Read More

PC, PlayStation 4, Xbox One, Clips, Crystal Dynamics, Developer Diaries,Square Enix

source:Gematsu
 











  • GI Rating 7.75
    Lara Croft and the Temple of Osiris

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    on Dec 09, 2014 at 02:00 PM
    7,470 Views

    While Temple of Osiris kicks the number of co-op players up to four, the game is largely a retread of 2010’s Lara Croft and the Guardian of Light. And I’m okay with that.
    ... More
source: GT & GI
 
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