New Kojima interview with OPM UK

Zenien

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OPM: We noticed in the new MGS4 trailer that Snake seems to be shooting soldiers from both sides of the conflict. With graphics getting more realistic do you feel that the moral aspect of gaming is going to become more important?

Kojima: Well, this time Snake has his own rivals and destiny so he's in a battlefield but sometimes the people there don't have anything to do with him. So yes, there's a moral aspect to what Snake should or could do to others that are not really involved in his actions. It's up to the player, and that’s a deliberate theme this time.

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OPM: Does this freedom to make moral choices reflect how people approach Metal Gear games in different ways - with some people blasting through and some using stealth more - or is it just a reflection of the morally murky way wars are being fought now?

Kojima: There are three aspects to this. Firstly, there’s the real world changing as it is now with the Americans going everywhere and creating war. Secondly, there’s MGS4's theme and plot, which has something to do with this. And the third aspect is that while MGS has always been a sneaking mission, FPS shooting is a trend and I really wanted to give players that freedom this time. I also want players to discover their emotions about how war changes life and people. You may decide to stick with nation 'A', or 'B' in the game's war, or you could destroy both. You could also choose not to ally with either country. There are not political issues involved for Snake. You don't have to kill the enemy, but you might decide to. I want people to understand that kind of feeling - killing someone you had no intention to kill. These days, with any FPS you're either on side 'A' or side 'B' and you're killing, killing, killing, but my games shouldn't be like that, and that’s why I have this big theme. Of course, this is still a game and I don't people to be sick every time they shoot an enemy.

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OPM: The original tagline for MGS4 was 'No place to hide', and yet the more wee see OctoCam it seems that, now, potentially everywhere is a place to hide. To what extent will gamers be able to come up with creative places to stow away?

Kojima: In the MGS series there has always been some obstacle or other that you could hide behind and not show your body so you wouldn't get spotted. This time it's not like you hide somewhere - its more that you're in sight but out of sight in the battlefield. You're out of attention, so to say.

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OPM: Can you expand on that?

Kojima: To use a funny analogy - in the past, the MGS series was like a bank robber trying to rob a bank at night; so there are guards, cameras etc. And when you get spotted you're instantly known as the robber. But in this game, you're going into the bank at midday. You might just be a customer going in to make a deposit, but you still have to sneak in to accomplish your mission. So you're trying to deceive. You're on camera, so if you do weird things you'll be spotted as the robber, but if you don't you won't. Its more about deceiving the eye. I can't really reveal the top secrets but we [the development team] did our training camp in the mountains as we always do, and this time we had that kind of training: deceiving the eye, or crawling unseen while you're in view. That’s what we did for MGS4.

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OPM: In the first MGS4 trailer we saw an ageing Snake inject himself with something. At the end of the trailer we see what looks like a younger Solid Snake: is that him having reversed the effects of the serum or not?

Kojima: I put that in there because I wanted you to think about it, but its not something you will actually know until you play the game

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OPM: Can you tell us how the new bipedal cyborg Metal Gears will impact on the gameplay? They appear to operate in packs...

Kojima: It's not necessarily about Snake vs. these Metal Gears - the GEKKOs (Japanese for 'Moonlight'). Sometimes GEKKOs will spot you as you're the enemy, but sometimes you're not necessarily the enemy to them. This means that is might be nation 'A' vs. GEKKO and Snake can walk right past the. There will be some situations like that, and vice versa.

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OPM: We know the Middle East features in MGS4 and you've said you want this game to be like James Bond with Snake traveling the world. Is there any chance he'll visit the UK?

Kojima: Unfortunately not. I want to go there, actually. But not Snake - not this time. Officially, the new locations are somewhere in the Middle East, somewhere in South America and somewhere in Eastern Europe.

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OPM: What prompted you to start motion-capturing real actors in MGS4? I understand you had you had a Japanese actress, (Yumi Kikuchi) on the stage, and demonstrated how she was scanned for use in the game...

Kojima: I cannot really say specifically as it would spoil MGS4s plot. However, I can just hint that one group in the game will use an actual skeleton and skin texture, and that’s why we needed it. Of course, for Snake and Otacon we don't have real models. They are created, so there is a risk it won't work if you put the real actress or actors next to these people. However, we're thinking about how to make it a natural fit.

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OPM: Is it important to the plot that this group looks different?

Kojima: Yes. Exactly.


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OPM: Was Ms. Kikuchi happy with her likeness?

Kojima: I hope she was happy. It's still a work in progress. What you saw was that we created a pure core of Ms Kikuchi the actress. She's not going to look like that in the game. She's going to be quite different. so don't think we're going to use it for promotional use like Capcom did with Takeshi Kaneshiro in Onimusha. We're not going to use her likeness like that.

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OPM: What are your feelings about the PS3s new Sixaxis controller and the loss of the Dual Shock 2's rumble?

Kojima: We can't say how we'll use the motion-sensing functionality specifically but we'll use it for sure. The controls in MGS3 got a little complex, so you'll have a little more direct control in MGS4. That said, I miss the rumble, and even now I hope it will come back.

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OPM: If we sneaked into the Kojima Productions offices now, what would we see? Would we be able to play anything?

Kojima: We're finally out of the research stage. We're now at a point where the system if finalized and we're saying 'lets go with this'. So the gauge and icons are there, but they're still temporary, meaning the design is still not fixed. Of course you can play, but we're still experimenting. If you go to one section you might play with the AI and enemies, while in other areas you can play around with the cameras or the background.

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OPM: Last time we talked there was some discussion that you weren't sure how best to incorporate Snake's little robot friend [The Metal Gear Mk.II], but now we see he's back in the game. We saw him electrocuting someone in the plums in the trailer. How will he work in the Guns Of The Patriots?

Kojima: That’s because you mentioned it. I remember that interview. You don't just electrocute people in the nuts, though. That’s in the trailer as a kind of a message that you can do something interesting with the Mk.II.

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OPM: So, are you saying that you can control the Mk.II in MGS4 yourself?

Kojima: Yes

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OPM: People in the UK always find people hit in the nuts very funny, so we're sure it will go down well.

Kojima: In France, its always the **** part - the doo doo [laughs].

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OPM: Picture the scene: MGS4 has shipped to rave reviews and its selling strongly. Its your first day back at work. What’s the first item on your 'to do' list?

Kojima: If MGS4 sells, then its on to the next concept, which I have really wanted to do for a very long time. If it fails, I will probably start writing a letter to announce that I am leaving this company. That’s what I kind of want to do, actually. [Kojima pauses] That’s a joke...

http://www.metalgearsolid.org/forum/viewtopic.php?t=14454
 
Too lazy to read... Anything new/goood in the interview? :(
 
Young Snake is in the game, but Kojima won't say how or why :csad:.
 
Zenien said:
Kojima: There are three aspects to this. Firstly, there’s the real world changing as it is now with the Americans going everywhere and creating war.
America started the war in the Middle East? Silly me, I thought the Israel/Palestine war and everything that's sprung from it was started thousands of years ago, well over a thousand years before America was even a country.

But you know, this is coming from a guy who stole the moral decisions from the latest Splinter Cell so that's okay.
 
WhatsHisFace said:
America started the war in the Middle East? Silly me, I thought the Israel/Palestine war and everything that's sprung from it was started thousands of years ago, well over a thousand years before America was even a country.

But you know, this is coming from a guy who stole the moral decisions from the latest Splinter Cell so that's okay.

Yeah because there weren't moral decisions in past games. America kicked off the most recent war in Iraq, learn the distinction.

You do realize the ideas Kojima had for MGS4 were in print and publically talked about before Double Agent saw the light of day? Probably not, but then again this is you we're talking about; go back to fantasizing about Superman and stop trolling.
 
I'll never understand why MGS is so popular.
 
I was wondering when the rest of the gang would show up. Whatever guys, focus on the game.
 
Sounds all pretty good... And people are getting way too worked up over the 'Creating War' comment. You can take that comment in plenty of ways.
 
Can someone post a pic of the Young Snake? Or give a link to the trailer?
 
CrypticOne said:
Can someone post a pic of the Young Snake? Or give a link to the trailer?

The trailer can be found Here.

You can view an HD version that's taken from a camera with background noise Here.

God I can't wait to play this game, the best series in video games better hurry up. At least I'll be able to play Portable Ops, December 5th baby!!!!!!!!!!!!!!
 
Mentok said:
Portable Ops will rock.


Yeh I can't wait, it's just a shame that you had to be born in Australia instead of somewhere cool then I could have shot you in teh face online. Enjoy living on your little island. :o
 
I just watched the HD version of the TGS trailer and after playing Gears of War, MGS4 looks pretty dated when looking at the gameplay footage. The character animation looks like it's been pulled straight from the PS2 games and unlike Marcus Fenix, Snake just doesn't move and feel like a real character. The movements of both Snake and NPCs during gameplay is clunky and looks very artificial. The cutscenes of MGS4 are undoubtedly without equal but so far everything else about the title isn't nearly as impressive and dare I say, mediocre according to next-gen standards.
 
Zenien said:
Yeh I can't wait, it's just a shame that you had to be born in Australia instead of somewhere cool then I could have shot you in teh face online. Enjoy living on your little island. :o

I will... The beer is cold and the summer is hot :up:

Still, I am thinking of moving overseas somewhere for a year or two.
 
Probably Canada... SO i can live with Gammy.
 
Fenrir said:
I just watched the HD version of the TGS trailer and after playing Gears of War, MGS4 looks pretty dated when looking at the gameplay footage. The character animation looks like it's been pulled straight from the PS2 games and unlike Marcus Fenix, Snake just doesn't move and feel like a real character. The movements of both Snake and NPCs during gameplay is clunky and looks very artificial. The cutscenes of MGS4 are undoubtedly without equal but so far everything else about the title isn't nearly as impressive and dare I say, mediocre according to next-gen standards.

MGS has always been pretty rigid like that. I dont expect MGS4 to be any better really since thats what the fans want in the game.

It would rock if they had the movemnt much more advanced though.
 
MGS4 seems to have Half-Life 2 graphics. It makes me roffle in waffles.
 
Snake! You found a gun! To fire the gun, pull the trigger...

*seven hours later*

Hey, Cigarettes? Oh Thnake, you're tho baaaaaad.
 
In MGS 2 Otacon, in typical mom-mode, has something to say about Snake's smoking addiction.

Made him seem like more of a wuss than usual.
 
Mentok said:
MGS has always been pretty rigid like that.

But it's no excuse for a next-generation, especially with titles like Gears of War and Assassin's Creed already setting the standards in terms of character animation.

I dont expect MGS4 to be any better really since thats what the fans want in the game.

What kind of fans want their favorite game to look like a complete parody in comparison to other games? :confused:
 
Snake was exposed as a wuss the second he went all "Wah, I don't want to fight, I just... snif... am built for it... OH THE HUMANITY!!!!" and the rest of that lame monologue we had to sit through before being subjected to a confidently-voiced man talking about his obscure sexuality and then Otacon chiming in with his apparent afair WITH HIS MOM.

Man, and people say those games have good cutscenes. I'll admit, the ones with action are good, but that's a rarity. For the most part, I could have skipped every cutscene and not missed a thing.

Someone needs to put Kojima on a leash before he starts directing erotic scenes between Hal and the General.
 
Ah blessed trolls, so insecure in themselves that they feel the need to do this every single time. Sorry if MGS doesn't appeal to you; your loss. People could care less.

Fenrir, MGS4 is probably the best looking Japanese next gen game seen so far, and it's over or around a year until release. It's definately technically more proficient then anything else we've seen from Japan or at the very least you would have to include it among the front runners. Maybe you don't like the coloring choices and think it lends itself to being washed out but that's not the same as technical prowess. If you're citisizing an unfinished MGS4 for animations, I really wouldn't be using Gears as the benchmark, but whatever. The animations in question are all placeholders, who knows how much they'll change, the same goes for practically everything we've seen so far. You can obviously expect it to look a lot better leading up to release, and I disagree with you saying it looks so-so, but then again I do really care to have that debate with idiots like WHF trolling around in his typical ******ed fashion. He;d be better suited admitting his dreams where it's just him and another guy in situations where heterosexual guys would have a girl in the place of the guy then trolling this game and anything else that doesn't fit into his very narrow comfort zone. It's not looking amazing yet or anything, but you can really tell on the HD version that it's not average.

EDIT: The animations in AC aren't anything special, they just have a LOT of canned animation routines, there's no obsurd fuildity or detail to them. Shadow of the Colossus has better animation then AC by a landslide.
 

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