Playstation Productions | Sony to adapt games for film and TV

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Sony Interactive Launches Unit to Adapt Games for Film, TV (Exclusive)


Sony Interactive Entertainment has announced the launch of PlayStation Productions, a production studio that will take Sony's catalog of video game titles and franchises and adapt them for film and television.


"We’ve got 25 years of game development experience and that’s created 25 years of great games, franchises and stories," Layden tells The Hollywood Reporter. "We feel that now is a good time to look at other media opportunities across streaming or film or television to give our worlds life in another spectrum."

With a library of more than 100 original properties ranging from adventure to sci-fi to action to mystery to horror, PlayStation Productions has a wide breadth of content ripe for adaptation. "Instead of licensing our IP out to studios, we felt the better approach was for us to develop and produce for ourselves," says Qizilbash. "One, because we’re more familiar, but also because we know what the PlayStation community loves."

While other video game studios, including Ubisoft and Activision Blizzard, have opened film and television arms to adapt their games for a different audience, PlayStation Productions differs both in its deep catalog of content and also in its approach to production. Sony Pictures, a sister company, will help with distribution, but production of projects will be handled by PlayStation Productions firsthand, not licensed out as is the case with similar enterprises at other game companies.

"For the last year and half, two years, we’ve spent time trying to understand the industry, talking to writers, directors, producers," says Qizilbash. "We talked to [film producer] Lorenzo di Bonaventura and Kevin Feige to really get an understanding of the industry."

"We looked at what Marvel has done in taking the world of comic books and making it into the biggest thing in the film world," says Layden. "It would be a lofty goal to say we’re following in their footsteps, but certainly we’re taking inspiration from that."

He adds that the landscape in Hollywood has changed in recent years, making this the opportune moment for the launch of the new studio. What was a hard sell 20 years ago to directors and producers has now become much easier, thanks in large part to filmmakers being gamers themselves.

"You can see just by watching older video game adaptations that the screenwriter or director didn’t understand that world or the gaming thing," Layden says. "The real challenge is, how do you take 80 hours of gameplay and make it into a movie? The answer is, you don’t. What you do is you take that ethos you write from there specifically for the film audience. You don’t try to retell the game in a movie."

PlayStation titles such as Tomb Raider, Crash Bandicoot, Spyro the Dragon, Metal Gear Solid, Uncharted, God of War, The Last of Us, Ratchet & Clank and many others have grossed billions worldwide and sold millions of copies. Layden and Qizilbash see the diversity of PlayStation Productions' library as one of its major selling points.

"We want to create an opportunity for fans of our games to have more touch points with our franchises," says Layden. "When fans beat a 40-50 hour game and have to wait three-four years for a sequel, we want to give them places they can go and still have more of that experience and see the characters they love evolve in different ways."

As to whether they're focusing on film or television, Qizilbash says it depends on the title. “Ultimately, the story will determine the format. We want to bring our IP to the medium that best honors the property,” he says. Layden stresses that quality is key, as it is for the company's games division. "It has to stand up as a great movie or TV show," he says. "That’s really the only standard that we’d measure it against. In that medium, is it going to be best in class?"

Through its partnership with Sony Pictures, PlayStation Productions will be afforded the time to make film and television projects that live up to the quality of their video game source material. "We don’t have to rush to market. We don’t have a list of ‘X number of titles must be done in this year.’ None of that," says Layden. "The company has been very accommodating to our ambition around this, to grow this in a measured, thoughtful way."

Having creative control over their IP also was instrumental for Qizilbash and Layden. "We created this entity to manage and control the process of getting the right director, the right actors, the right screenwriter," says Qizilbash.

"This is a passion project for me," says Layden. "To be the first gaming entity to do something lasting and meaningful in a completely different medium is something I’d like to see us achieve here at PlayStation Productions."
 
Sony Cinematic Universe, here we come. ;)
 
April's fool! Wait

Um, okay. If we get a decent Spyro movie out of this I'll be more than satisfied, but I'm not holding my breath.
 
LOL is this Sony's way of launching ANOTHER, separate Spider-Man franchise, based on the video games?
 
Sony Interactive Launches Unit to Adapt Games for Film, TV (Exclusive)
Sony Interactive Entertainment has announced the launch of PlayStation Productions, a production studio that will take Sony's catalog of video game titles and franchises and adapt them for film and television.


"We’ve got 25 years of game development experience and that’s created 25 years of great games, franchises and stories," Layden tells The Hollywood Reporter. "We feel that now is a good time to look at other media opportunities across streaming or film or television to give our worlds life in another spectrum."

With a library of more than 100 original properties ranging from adventure to sci-fi to action to mystery to horror, PlayStation Productions has a wide breadth of content ripe for adaptation. "Instead of licensing our IP out to studios, we felt the better approach was for us to develop and produce for ourselves," says Qizilbash. "One, because we’re more familiar, but also because we know what the PlayStation community loves."

While other video game studios, including Ubisoft and Activision Blizzard, have opened film and television arms to adapt their games for a different audience, PlayStation Productions differs both in its deep catalog of content and also in its approach to production. Sony Pictures, a sister company, will help with distribution, but production of projects will be handled by PlayStation Productions firsthand, not licensed out as is the case with similar enterprises at other game companies.

"For the last year and half, two years, we’ve spent time trying to understand the industry, talking to writers, directors, producers," says Qizilbash. "We talked to [film producer] Lorenzo di Bonaventura and Kevin Feige to really get an understanding of the industry."

"We looked at what Marvel has done in taking the world of comic books and making it into the biggest thing in the film world," says Layden. "It would be a lofty goal to say we’re following in their footsteps, but certainly we’re taking inspiration from that."

He adds that the landscape in Hollywood has changed in recent years, making this the opportune moment for the launch of the new studio. What was a hard sell 20 years ago to directors and producers has now become much easier, thanks in large part to filmmakers being gamers themselves.

"You can see just by watching older video game adaptations that the screenwriter or director didn’t understand that world or the gaming thing," Layden says. "The real challenge is, how do you take 80 hours of gameplay and make it into a movie? The answer is, you don’t. What you do is you take that ethos you write from there specifically for the film audience. You don’t try to retell the game in a movie."

PlayStation titles such as Tomb Raider, Crash Bandicoot, Spyro the Dragon, Metal Gear Solid, Uncharted, God of War, The Last of Us, Ratchet & Clank and many others have grossed billions worldwide and sold millions of copies. Layden and Qizilbash see the diversity of PlayStation Productions' library as one of its major selling points.

"We want to create an opportunity for fans of our games to have more touch points with our franchises," says Layden. "When fans beat a 40-50 hour game and have to wait three-four years for a sequel, we want to give them places they can go and still have more of that experience and see the characters they love evolve in different ways."

As to whether they're focusing on film or television, Qizilbash says it depends on the title. “Ultimately, the story will determine the format. We want to bring our IP to the medium that best honors the property,” he says. Layden stresses that quality is key, as it is for the company's games division. "It has to stand up as a great movie or TV show," he says. "That’s really the only standard that we’d measure it against. In that medium, is it going to be best in class?"

Through its partnership with Sony Pictures, PlayStation Productions will be afforded the time to make film and television projects that live up to the quality of their video game source material. "We don’t have to rush to market. We don’t have a list of ‘X number of titles must be done in this year.’ None of that," says Layden. "The company has been very accommodating to our ambition around this, to grow this in a measured, thoughtful way."

Having creative control over their IP also was instrumental for Qizilbash and Layden. "We created this entity to manage and control the process of getting the right director, the right actors, the right screenwriter," says Qizilbash.

"This is a passion project for me," says Layden. "To be the first gaming entity to do something lasting and meaningful in a completely different medium is something I’d like to see us achieve here at PlayStation Productions."
I'm impressed - they haven't used the words 'shared' or 'universe' once! :funny:
 
Guess this means we’ll be getting a big screen Parappa the Rapper vs Crash Bandicoot movie? What we’ve all been waiting for.

If a Sega Cinematic Universe pops off next, I’m gonna lose my sh**
 
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God of War Cable tv series pls.
 
After playing it, I felt Horizon Zero Dawn would make an amazing movie if done right.
 
On paper, this sounds great. Sony is great in videogames and I'm forever loyal to Playstation. However, the track record of Sony Pictures and that the Uncharted movie that they announced like 2 to 3 years ago, seems already dead now. I doubt "playstation films" would be different since they'd be supervised by Sony Pictures. Maybe they can release 1 to 3 films, but its not gonna last long. Ubisoft and ActiVision Blizzard failed with their 1st major theaterical film so I'm not optimistic.

I believe it when I see it. This reminds me of Universal's Dark Universe and Paramount desire to launch a cinematic universe with Hasbro products and Atlas comics.
 
I'm impressed - they haven't used the words 'shared' or 'universe' once! :funny:

I think this is not going to be one of those. They just seem to be going to be making movies out of the games. Each property will be it's own universe.

At least I hope that's what they're doing :funny:
 
If we got a Spider-Man film with that much heart & soul, I'd cheer till the end of time, 'king love that game.

I still haven't played it but I would kill to see that suit on the big screen. I like it a lot better than any of Tom Holland's suits so far.
 
I still haven't played it but I would kill to see that suit on the big screen. I like it a lot better than any of Tom Holland's suits so far.

DR, if you have the capacity too play it now, stop everything and do so. It's mind-blowing.
 
Geez man are you sure you’re not going too far? Sliced bread is pretty lit
 
After playing it, I felt Horizon Zero Dawn would make an amazing movie if done right.
Hell yes!

Can you imagine how epic something like this could look on the big screen
 
Hell yes!

Can you imagine how epic something like this could look on the big screen
Interestingly, I'm picking up Last of Us Remastered this weekend then Horizon Zero Dawn. After those two, Spider-man 2018 and God of War - all are Sony exclusives.

And I loved Shadow of the Colossus I finished it six times back on ps2. I still haven't bought the remake since I'm still catching up to ps4 titles.
 

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