Tron Bonne
All Ass, No Sass
- Joined
- May 24, 2007
- Messages
- 33,289
- Reaction score
- 1
- Points
- 31
Yeah, I never played any of the Halos after 3.
Oh right, look forward to your opinion on 4 then. Shame Reach isn't in this collection as it's also an important step up for me. That's the one I played the multiplayer most.Yeah, I never played any of the Halos after 3.
It has a different feel to it, cause you're not a Spartan. You're an ODST soldier, so you're incredibly weak and limited to what you can do.
Plus, the campaign is incredibly short. Around 3-4 hours long.
I've forgotten but isn't it different in that the life bar gets permanently depleted when hit? And you need to get life from 'health pods' or whatever they're called? My memory is super-sketchy on this though, haven't replayed it since I bought it and first finished it.I've heard the thing about being weaker and all, but do you actually die faster than playing as MC in Halo 3? It seems about the same to me, if anything, having the actual life bar seems to keep you alive a tad longer.
But yeah, it is definitely shorter. We nearly cleared it over just two days, and even really playing extensively (this is on Legendary, I'm talking about).
I've forgotten but isn't it different in that the life bar gets permanently depleted when hit? And you need to get life from 'health pods' or whatever they're called? My memory is super-sketchy on this though, haven't replayed it since I bought it and first finished it.
No, it's totally different than the first Halo. The first Halo you had a rechargeable shield with 8 health packets that take extra hits. If someone shot 4 health packets, you could still wait a few seconds, and your shield would return to normal. In ODST, you don't have any health packets and your shield doesn't recharge. In order to regain your shield, you have to get health(which is similar to how you refile your packets in HCE, but still not the same thing).Yeah, the health bar itself doesn't actually refill without a health pack, but the shields still recharge like the other Halos. It's not a lot different than the first Halo in that regard.
No, it's totally different than the first Halo. The first Halo you had a rechargeable shield with 8 health packets that take extra hits. If someone shot 4 health packets, you could still wait a few seconds, and your shield would return to normal. In ODST, you don't have any health packets and your shield doesn't recharge. In order to regain your shield, you have to get health(which is similar to how you refile your packets in HCE, but still not the same thing).
I get the feeling a lot of the mixed feelings are to do with the multiplayer (which I happen to like a lot). I haven't heard too many complaints on the campaign. One thing about that game above most others is the awesome sound. You'll really appreciate this if you have a standalone system for sound. And also visually by far the best Halo. I will be returning at some point to replay this.Well, a lot of people seem to have really mixed feelings about 4, so I'm looking forward to seeing it for myself finally.
Yeah thought it was something like that. Definitely had to adapt my playstyle for that game and died a lot early on.No, it's totally different than the first Halo. The first Halo you had a rechargeable shield with 8 health packets that take extra hits. If someone shot 4 health packets, you could still wait a few seconds, and your shield would return to normal. In ODST, you don't have any health packets and your shield doesn't recharge. In order to regain your shield, you have to get health(which is similar to how you refile your packets in HCE, but still not the same thing).
Although the character you play is still “the best of the best”, there are some noticeable differences between you and the “demon” of the previous games; there’s no rechargeable shield, no dual wielding, no hijacking of vehicles and you can’t jump as high. Do not panic, as I did, as there have been a number of additions and changes to the gameplay that mean you can still kick some Covenant arse.
It doesn't work the same way, at all. In every Halo ever made(besides ODST), you can take some hits, go behind some cover, and wait for your shield to replenish back to 100%. In HCE, you had 8 life bars that took some extra hits/damage if your shield was all the way down. So if someone took your shield down to 0%, and you took some more damage, it may take away 4-5 bars, but if you go behind cover, you can still replenish your shield to 100%. It's just now you only have 3-4 bars left, but you still have a full shield. Hell, you could have all of your bars taken away, as long as your shield is back up, it doesn't matter.So, what's really the difference between ODST and the original Halo then? The shields and stamina seem to act exactly the same way from what I can tell between those two games with the only difference being that OG Halo uses little bars of health instead of a long steady bar.