I see them futuristic but not that much.I could see that honestly cause if you notice some parts look futuristic and some others look as grounded. That could fit in how parts of the city are greater than others due to the last events.^ I like the last one a lot, but the first two are a bit too futuristic.
The first two look really cool, but I'm not sure that I want them to be Metropolis. They look TOO futuristic/advanced. They look more like cities that you'd find in Star Wars or Blade Runner. Now the third one, that looks like it could make an awesome Metropolis.
The first one looks fine. Metropolis is named "The City of Tomorrow" after all. It's a little annoying to see a lot of these fantasy elements dialed back considerably to seem more "real world". I want to see some balls in tackling these designs for film.The first two look really cool, but I'm not sure that I want them to be Metropolis. They look TOO futuristic/advanced. They look more like cities that you'd find in Star Wars or Blade Runner. Now the third one, that looks like it could make an awesome Metropolis.
Heh. I don't know if I've ever disagreed with a sentence more in a long while.It's my problem with Burton's Batman. Making it too fantasy looking drains these stories of something vital.
The first two look really cool, but I'm not sure that I want them to be Metropolis. They look TOO futuristic/advanced. They look more like cities that you'd find in Star Wars or Blade Runner. Now the third one, that looks like it could make an awesome Metropolis.
The first one looks fine. Metropolis is named "The City of Tomorrow" after all. It's a little annoying to see a lot of these fantasy elements dialed back considerably to seem more "real world". I want to see some balls in tackling these designs for film.
Gotham should look distinctly Gotham. Metropolis should look unmistakably like Metropolis. Not a fan of these melds of cities we can go outside and experience ourselves.
Heh. I don't know if I've ever disagreed with a sentence more in a long while.
Agree to disagree I suppose. Burton's Gotham for me is still above and beyond the most memorable city aesthetic I've seen in a comic book movie, and I find that a bit sad. Especially in regards to DC, who are not bound by real world locations like Marvel is. Their backdrop can look like practically anything, and we're still stuck with Chicago and New York? Bleh.
I think it goes without saying these properties have extended beyond the reaches of their creators' original visions. There are plenty of things I dislike about the early iterations simply because I prefer the relatively modern counterparts.You mean the way comic book Metropolis was based on Toronto by Shuster?
There's the crux, really. I prefer to be taken into the fantasy rather than the fantasy brought into mine. Of the two I think it's more beneficial to delve into those imaginations and truly embrace the other-worldly. I'm not concerned with Gotham not resembling outside, because it doesn't exist. Neither does Krypton, and that looked spectacular. If it's visually arresting, I couldn't care less. DC has that freedom and should exercise it. Marvel doesn't have this luxury. Well, until later this year when they go into space. That's when DC is really screwed.I'm just saying that the uber-fantasy of Burton's world is often defended by the notion that it make's the story somehow "timeless". And that misses the point. Like I said, superheroes are a mythology of the "now" for the most part. And when they inhabit a world that is too fantasy based they can come across as less special to me. Sure there can be a tonal difference and a certain amount of stylization as I said. I don't mind that. But when it looks like everything was set/production designed to within an inch of it's life then it just takes me out of the film, and reminds me it's all made up BS anyway. There's a deflation of the stakes for me, as well as a missing "self projection" element. Look, I grew up in NYC during the Pre-Rudy crack and crime era. When I though of Batman beating on criminals it was on the actual streets of an actual city. When I saw Burton's Batman my reaction was "what the cuss is with all the mutha-cussing fedoras? No one dresses like that in 1989. And why does this city seem so cussing fake?" It's one of my problems with TAS too. Sorry.
Personally I feel the stronger component would be expressing those "super" elements via the characters and story, rather than the aesthetic. You're not wrong in that the juxtaposition creates a stronger presence of the supernatural and uncommon, but I would argue it's not worth it if certain elements lose their strong visual identity as a result. That's my main issue. While I appreciated Gotham City looking like an actual occupied city, I was not a fan of how indistinct it looked. But I concede this is likely a limitation of tech. We're a long way from creating complicated and detailed fictional backdrops, and making them feel alive. So no knock on Nolan and co. there. For what they were trying to do, it was an admirable job.Let me ask this... If Nolan had continued to use the Burton like production design of Gotham City, would the stories he told seem out of place? Because even the more stylized Gotham in Begins is still very grounded and relatable. This is not a cry to arms for realism above all. Again, my feeling is that when juxtaposed against a real world back drop that the central super hero, with or without powers, comes off as that much more super.
The first two look really cool, but I'm not sure that I want them to be Metropolis. They look TOO futuristic/advanced. They look more like cities that you'd find in Star Wars or Blade Runner. Now the third one, that looks like it could make an awesome Metropolis.
The first two look really cool, but I'm not sure that I want them to be Metropolis. They look TOO futuristic/advanced. They look more like cities that you'd find in Star Wars or Blade Runner. Now the third one, that looks like it could make an awesome Metropolis.
I didn't think it had much character. Mos's Metropolis could have been anywhere.
Didn't have to be a CG backdrop though. That entire fight could have easily been filmed (for the most part) on location.As for the CGI thing, the simple fact is that you can't really do a proper Superman fight without a lot of CGI, it's that simple.
Burton's Gotham come in two different variations though. The set critique applies far more to Batman Returns than it does the original.And as I said before, my problem with Burton's Gotham was that it looked like a set, not like a real city.
Just no more Streets comprised entirely of CGI like shown below...
I swear, no matter how hard I try, I just can't buy that it's a real street and it bugs the hell out of me, especially considering on how they had filmed so much on location for most of the film (the segments that take place on Earth).
The whole sequence involving Superman fighting Zod in metropolis felt like a different film at times in terms of aesthetics. Prior in the film, Snyder had actually filmed on a real street when getting the reaction shots for several of the civilians as they were looking at Black Zero hovering over them.
Then all of a sudden, when the fight with Superman and Zod takes place, it's all CGI background and it really doesn't fit well with what was established earlier.
Also, I really hope that they don't desaturate the hell out of Metropolis like they did in MOS. If they want to help better distinguish between Gotham and Metropolis, give Gotham that colorless look while Metropolis retains some warmth and colors.
Totally Agreed. In the shot that Herolee put is almost impossible to do it with filming in a location.We didn't see much of Metropolis in MOS, and it wasn't a big part of the story. I'm curious to see what it looks like when we spend much more time there, which I'm pretty sure will happen in BvS. Plus, part of it got blown up and I'm sure that whomever rebuilds it coughLexLuthorcough will make some upgrades. As for the CGI thing, the simple fact is that you can't really do a proper Superman fight without a lot of CGI, it's that simple. I thought that the CGI in MOS was pretty good for the most part. And as I said before, my problem with Burton's Gotham was that it looked like a set, not like a real city.
No it's not. Althought I respect your opinion and I agree that Snyder should and may do more filming location in this sequel, those efects and neither those shots would've been possible with practical effects.Didn't have to be a CG backdrop though. That entire fight could have easily been filmed (for the most part) on location.
Precisely what elements of the battle are "impossible" on-location? Aside from the obvious flying choreography, most of that is absolutely possible on closed streets. The Smallville fight came off far more credible as a result of looking/feeling like it was an actual location.No it's not. Althought I respect your opinion and I agree that Snyder should and may do more filming location in this sequel, those efects and neither those shots would've been possible with practical effects.
I was refering on the shot of Superman vs Zod powers showed on ground.Precisely what elements of the battle are "impossible" on-location? Aside from the obvious flying choreography, most of that is absolutely possible on closed streets. The Smallville fight came off far more credible as a result of looking/feeling like it was an actual location.
What does that have to do with shooting on-location? Obviously the falling car would likely be CG. But Cavill and Shannon were in front of a green screen when they choreographed that scene, and it would have benefited the backdrop if it actually looked real.I was refering on the shot of Superman vs Zod powers showed on ground.
Not to mention the falling cars after the explosion.
This is Zack Snyder. If anyone is going to go out of his way to make a cool-looking city, it's him.