mS acquires havok

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http://blogs.microsoft.com/blog/2015/10/02/havok-to-join-microsoft/

Today, we are proud to announce that Microsoft has acquired Havok, the leading provider of 3D physics, from Intel.

As we welcome Havok to the Microsoft family, we will continue to work with developers to create great gaming experiences, and continue to license Havok’s development tools to partners. We believe that Havok is a fantastic addition to Microsoft’s existing tools and platform components for developers, including DirectX 12, Visual Studio and Microsoft Azure.

Havok is an amazing technology supplier in the games industry and the leading real-time physics creator. We saw an opportunity to acquire Havok to deliver great experiences for our fans. Throughout the company’s history, they’ve partnered with Activision, EA, Ubisoft, Nintendo, Sony, Microsoft and many others to create more than 600 games including Halo, Assassin’s Creed, Call of Duty, Destiny, Dark Souls and The Elder Scrolls.

Microsoft’s acquisition of Havok continues our tradition of empowering developers by providing them with the tools to unleash their creativity to the world. We will continue to innovate for the benefit of development partners. Part of this innovation will include building the most complete cloud service, which we’ve just started to show through games like “Crackdown 3.”

Havok shares Microsoft’s vision for empowering people to create worlds and experiences that have never been seen before, and we look forward to sharing more of this vision in the near future.
“We will continue to license Havok’s technology to the broad AAA games industry," a representative told IGN. "This also means that we will continue to license Havok’s technology to run across various game consoles including Sony and Nintendo.”
http://www.ign.com/articles/2015/10/02/microsoft-buys-havok-from-intel

havoklcxxd.png

Havok congratulates the following AAA projects powered by Havok technology that are among the titles nominated by the Best of E3 2015 awards:

• Star Wars Battlefront – Electronic Arts
• Dark Souls III – BANDAI NAMCO Entertainment
• Fallout 4 – Bethesda Softworks
• Halo 5: Guardians – Microsoft Studios
• Horizon: Zero Dawn – Sony Computer Entertainment
• Just Cause 3 – Square Enix
• Need for Speed – Electronic Arts
• No Man’s Sky – Hello Games
• The Division – Ubisoft
• The Last Guardian – Sony Computer Entertainment
• Tom Clancy’s Rainbow Six Siege – Ubisoft
• Uncharted 4: A Thief’s End – Sony Computer Entertainment

http://www.havok.com/havok-congratul...ttlefront-and/
http://abload.de/img/havokproductsisyz3.png
HAVOK PHYSICS™ - Example Game: The Last of Us

Havok Physics offers the fastest, most robust collision detection and physical simulation technology available, which is why it has become the gold standard within the games industry and has been used by leading game developers in over 400 launched titles and many more in development.

HAVOK DESTRUCTION™ - Example Game: The Last of Us

Havok Destruction is the cross-platform tool for simulation of rigid body destruction. Destruction gives the game artist total control over the simulation, drastically reducing the production time and cost of creating large numbers of believable destructible game objects. Havok Destruction can create a completely new gameplay experience by giving additional believability to structural mechanics, graphical effects, and game level design.

HAVOK FX™ - Example Game: Rainbow Six: Siege

Havok FX is a flexible effects solution for high performance particle physics and debris simulation systems.

HAVOK CLOTH™ - Example Game: Pro Evolution Soccer 2015

Havok Cloth is a platform-optimized runtime and toolset that dramatically increases the believability of game characters and environments. It allows character designers to go beyond simplistic, tight-fitting or hand-animated clothing, and to add believable, physically-based motion to garments like skirts, capes, shirts, trousers, and coats as well as other deformable items like hair, bellies, tails, flags, banners, curtains, and foliage. Havok Cloth is easily customizable and fits into today’s workflow without burdening artists, animators or programmers.

HAVOK AI™ - Example Game: Halo: Spartan Strike

Havok AI provides developers with an optimized cross-platform SDK to perform navigation mesh generation, adaptive pathfinding and path following for highly dynamic and destructible game environments. Havok AI is a navigation system designed for dynamic environment with physics and animation in mind. In addition to the core set of services such as ultra-fast navigation mesh generation, Havok AI provides a wide set of tools to support a wider range of game genres. Havok AI includes features such as navigation volumes, wall climbing support, streaming support, traversal analysis, dynamic cutting and many useful gameplay oriented features.

HAVOK ANIMATION STUDIO™ - Example Game: The Last of Us

Havok Animation Studio is a system for authoring complex hi-fidelity character animation. Havok Animation Studio includes an intuitive composition tool for artists and designers, and a run-time SDK for game programmers. Also included is the Havok Animation SDK and toolset, that provides a wide range of optimized runtime animation features such state-of-the-art compression of animation data, pose retargeting, inverse kinematics, and out-of-the-box integration with Havok Physics Together, the composition tool and SDK provide “what you see is what you get” results, accelerating development of cutting edge character performances for leading game titles.

HAVOK VISION ENGINE® - Example Game: SD Gundam Next Evolution

The Havok Vision Game Engine provides a powerful tool suite and versatile multi-platform runtime technology ideally suited for all types of games. Providing a extensible tool chain and well-designed, modular C++ API, the technology includes a variety of features to help you break through technical barriers, opening up a range of possibilities for game development.

HAVOK SCRIPT™ - Example Game: Call of Duty: Ghosts

Havok Script is a Lua compatible Virtual Machine designed for console game development. Havok Script is significantly faster than standard Lua and through a combination of internal optimizations and use of the Havok Script profiler, customers typically achieve a 2x speed improvement. Havok Script ships with Havok Script Studio, an integrated environment for Microsoft Visual Studio® and on-target profiler.

HAVOK PROFESSIONAL SERVICES

Havok offers a wide range of onsite professional services for those times when an issue becomes critical, a deadline is approaching quickly, or you simply want to ensure that your Havok integration is optimal.
 
Could come in useful.
 
Seems like they're involved in a lot of big things. Wonder what will change when Microsoft own them.
 
Their IPs will go to waste and all the former employees will slowly, but surely leave to form a spinoff company. :o
 
Never hear of Phil Spencer? Who single handedly revived Rare? That being said Havok is an engine.. That games use. Pretty much EVERY game..
 
Sounds like some hipster videah game nerd to me. :o
 
So will the competition no longer be able to use it.
 
was mS able to use blu ray?

On 360 no, they had a format called HD-DVD with an external add-on. But they can use it on Xbox One. Also certain pcs have blu-ray drives. Any other questions let me know. :woot:
 
They could easily say no and keep it for themselves.. But there's more money in having people pay them to use it.
 
On 360 no, they had a format called HD-DVD with an external add-on. But they can use it on Xbox One. Also certain pcs have blu-ray drives. Any other questions let me know. :woot:
lol, I have a feeling you knew my question was rhetorical but gave an explanation anyway.

I think if mS wanted to they could've added an optional blu ray drive for 360 by the time the slim came out, but thy just opted not to.
 
lol, I have a feeling you knew my question was rhetorical but gave an explanation anyway.

I think if mS wanted to they could've added an optional blu ray drive for 360 by the time the slim came out, but thy just opted not to.
No probs buddy! We're happy to help youngsters who are new to gaming with their queries here! :up::woot:
 

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