Xbox Torchlight for XBLA!

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Yay!

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http://www.torchlightgame.com/gamenews/2011/01/06/torchlight-coming-to-xbla/

Q: What has been changed to make the game work on the 360?

A: The UI is COMPLETELY overhauled from the ground up. Nothing works the same. All new art and navigation. The concept of item ’slots’ is done away with – you just have a number of items you can hold ( 50 – ignores stack counts ). Potions and scrolls stack up to 99. Potions ‘auto pick’ the best potion to heal you or regen mana. You don’t have to think about it or map it. We iterated on the UI a ridiculous amount.

You can have 4 active mapped skills at a time, and a secondary set that you can swap between (using the dpad) for 8 mapped skills. Most of us actually find it easier to use a variety of skills on the console vs. PC, oddly enough.

Force feedback is in for quakes, strikes, low health heartbeats, and tugs on the fishing line :D Feels nice

Q: How are controls different?

A: Control is direct – no virtual cursors ever. Combat is a little different – you move forward slightly with melee attacks and all the attack animations are redone to support this. You don’t ‘target’ enemies – you’ll get a red highlight for a ‘primary’ target that is in range, but for melee attacks you hit everything in your damage cone (secondary targets get secondary damage ). Feels natural and does what you expect.

Ranged combat is actually in many ways easier – kiting and dodging are significantly more viable with a controller and the autotargeting for ranged attacks works pretty well. ‘lobbed’ skills mapped to the triggers have a default distance, but you can finesse them for longer or shorter throws by holding the trigger at a given depth. Combat pace feels ‘faster’ and more maneuverable. If you’ve played classics like Dark Alliance or Champions of Norrath, you have the general idea ( but no jumping ). Movement speed is analog – you can move slower by easing on the stick, something you can’t do at all on PC.

Q: Has anything been removed/added for the console version?

A: No skills have been omitted. Some skills have had alterations to their functionality to make them feel better ( i.e. you don’t select corpses to summon a Nether Imp – you just cast it and if there’s a corpse around, there you go ).

Pretty much everything from the PC version is here. We didn’t remove any features, with the exception of secondary weapon sets, because there was no way we could find that didn’t feel horrible in inventory management. Socketing, enchanting, fishing, the infinite dungeon, item combination, are all represented.

We brought over some goodies from TL2 to the console version. Loading times are much reduced. Better animation blending makes combat snappier ( hard to describe, but you’ll probably feel it ). Automaps are brought over from TL2’s new automap system ( They are rendered out and much more readable, and icons cleave to the borders of the ring ). In addition, there are three new armor sets (one for each class), some new random quests for one of the miners in town, and a new pet – the Chakawary.


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Great game.
I have it on the PC, so, i will not get it to the Xbox, but buy it if you don´t have it.
 


PlayStation 4, Xbox One, PC
Torchlight Frontiers announced for PS4, Xbox One, and PC
Published 1 day ago. 10 comments.

Due out in 2019.

Torchlight-Froniters_08-09-18.jpg

Publisher Perfect World Entertainment and its newest development studio Echtra Games have announced Torchlight Frontiers, a shared-world action RPG and the latest entry in the Torchlight series. It will launch for PlayStation 4, Xbox One, and PC in 2019.


Here is an overview of the game, via Perfect World Entertainment:


Set in the same beloved Torchlight universe from Torchlight I and II, this shared-world action RPG brings back many of the franchise’s signature features and mechanics that captured the hearts of action RPG fans around the world. Led by former Runic Games and Blizzard North co-founder, Max Schaefer, the team developing Torchlight Frontiers is comprised of veteran developers who were responsible for the games that defined the ARPG genre, including the original Diablo and Torchlight franchises.


Torchlight Frontiers combines the heart of the beloved Torchlight series with a shared, persistent and dynamically generated world. In true Torchlight style, players will team up with friends and devoted pets to hack and slack their way through a vibrant world, discover ancient ruins of lost civilizations and brave dungeons filled with riches and dangerous creatures.

An early demo of Torchlight Frontiers will be playable at Gamescom 2018 from August 21 to 25 and PAX West 2018 from August 31 to September 3.


Watch the announcement trailer below.

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View the first screenshots at the gallery. Visit the official website here.




source:Gematsu
 
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PlayStation 4, Xbox One, PC
Torchlight Frontiers gameplay reveal trailer
Published 3 hours ago. 3 comments.

First look at the shared-world action RPG.

Torchlight-Frontiers-PV_08-20-18.jpg

Publisher Perfect World Entertainment and developer Echtra Games have released the gameplay reveal trailer for its recently announced shared-world action RPG Torchlight Frontiers.


Here is an overview of the game, via Perfect World Entertainment:


Set in the same beloved Torchlight universe from Torchlight I and II, this shared-world action RPG brings back many of the franchise’s signature features and mechanics that captured the hearts of action RPG fans around the world. Led by former Runic Games and Blizzard North co-founder, Max Schaefer, the team developing Torchlight Frontiers is comprised of veteran developers who were responsible for the games that defined the ARPG genre, including the original Diablo and Torchlight franchises.


Torchlight Frontiers combines the heart of the beloved Torchlight series with a shared, persistent and dynamically generated world. In true Torchlight style, players will team up with friends and devoted pets to hack and slack their way through a vibrant world, discover ancient ruins of lost civilizations and brave dungeons filled with riches and dangerous creatures.
Torchlight Frontiers is due out for PlayStation 4, Xbox One, and PC in 2019.


Watch the trailer below.
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source:Gematsu
 
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PlayStation 4, Xbox One, PC
Torchlight Frontiers details Relic Weapons
Published 20 hours ago. 7 comments.
Powerful ancient items earned through crafting.

Publisher Perfect World Entertainment and developer Echtra Games have shared new information and screenshots for Torchlight Frontiers introducing “Relic Weapons.”

Get the details below.

■ Relic Weapons

Those courageous enough to brave the frontiers will be able to collect Relic Weapons, powerful ancient items earned through the game’s crafting system. These exclusive weapons can be activated for a limited time to carry out deadly, earth-shattering attacks on approaching enemies. When Relic Weapons are equipped in battle, they also grant players with additional powers and unique effects.

Since power progression in Torchlight Frontiers shifts away from character levels and focuses more on gear quality, Relic Weapons can be leveled up to increase or gain new item stats and unlock special skills. These powerful items give players the flexibility to choose from weapons that define a certain character type or ones that complement their individual play styles.

Today the Echtra Games team reveals three of Torchlight Frontiers’ new Relic Weapons, including:

Bane

Causes poison bolts to erupt from a powerful staff.

Torchlight-Frontiers_2018_10-19-18_001.jpg


Fire Striker

Shoot fireballs at its foes from a flame-wielding sword.

Torchlight-Frontiers_2018_10-19-18_002.jpg


Flaming Destroyer

Grants the power to summon an ethereal sword that burns and smashes its enemies.

Torchlight-Frontiers_2018_10-19-18_003.jpg


Torchlight Frontiers is due out for PlayStation 4, Xbox One, and PC in 2019. If you missed it back in August, watch the gameplay reveal trailer here.

View the new screenshots at the gallery.


visit gallery »
source:Gematsu
 

PlayStation 4, Xbox One, PC
Torchlight Frontiers ‘Forged’ class trailer, screenshots
Published 14 hours ago. 2 comments.
Builds up steam power to unleash explosive attacks.

Torchlight-Frontiers_11-14-18.jpg


Publisher Perfect World Entertainment and developer Echtra Games have released a new trailer and set of screenshots introducing Torchlight Frontiers‘ new “Forged” hero class.

Here is an overview of the class, via Perfect Wrold Entertainment: “This awesome automaton uses its arsenal of weaponry to build up heat before unleashing a devastating explosive attack on its enemies!”

Torchlight Frontiers is due out for PlayStation 4, Xbox One, and PC in 2019.

Watch the trailer below.

View the screenshots at the gallery.


visit gallery »


source:Gematsu
 

PlayStation 4, Xbox One, Switch
Torchlight II coming to consoles this fall
Published 19 hours ago. 16 comments.
The 2012-released action RPG returns.

Torchlight-2-Consoles_03-28-19.jpg


Torchlight II is coming to consoles this fall, publisher Perfect World Entertainment and developer Runic Games announced. The console version is being ported by Panic Button. Specific platforms were not announced.

Additional details about the console version of Torchlight II will be announced at a later time.

Torchlight II first launched for PC in September 2012. Here is an overview of the game, via its Steam page:

About

The award-winning action RPG is back, bigger and better than ever! Torchlight II is filled to the brim with randomized levels, enemies and loot. Capturing all the flavor and excitement of the original, Torchlight II expands the world and adds features players wanted most, including online and LAN multiplayer. Once again, the fate of the world is in your hands.

Key Features

  • Characters – With four classes to choose from, you’ll have a variety of play styles at your fingertips. Each class can be played as either male or female, with customized cosmetic features and looks to make your hero stand out.
  • Multiplayer – Play co-op with your friends via LAN or over the Internet for free. Our matchmaking service lets you connect and play games with people around the world.
  • Open-World – Explore the vast overworld and multiple hub towns of Vilderan. Fight through rain, snow, day and night. Level randomization ensures new layouts, paths, loot, and monsters every time you play.
  • New Game Plus – In New Game Plus, the game’s not over until you say it is. Once you’ve beaten Torchlight II‘s primary campaign, you can start again with the same character for a significantly greater challenge. You’ll keep all the skills, gold, and gear you worked so hard for!
  • Pets and Fishing – These popular features make their return in Torchlight II in improved form. More choices, better effects, and your pet will still make the run to town to sell your loot so you don’t have to.

source: Gematsu - Japanese Video Game News
 

PlayStation 4, Xbox One, PC
Torchlight Frontiers ‘Railmaster’ class trailer
Published 2 days ago. 3 comments.
Lay some rail and kick some tail.


Torchlight-Frontiers-Railmaster_04-17-19.jpg


Publisher Perfect World Entertainment and developer Echtra Games have released a new trailer introducing Torchlight Frontiers‘ “Railmaster” hero class.

The Railmaster class has a pet dog, wields a large hammer, and can strategically lay track for the artillery train that follows them through the Frontiers. The Railmaster can also customize each of the train’s platforms with different features to maximize firepower against oncoming enemies.

Torchlight Frontiers is due out for PlayStation 4, Xbox One, and PC in 2019.

Watch the trailer below.


View a new set of screenshots at the gallery.


visit gallery »

source: Gematsu - Japanese Video Game News
 

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