One thing is for sure. They need to stop using that damn engine. It seems to throttle development to a halt.Great for her but I am also disappointed this is the best Squeenix could do for her as well. Maybe another studio would have treated her character and game better.
In the message, Aramaki thanked fans for their feedback and comments about their experiences playing Forspoken. He said that based on the feedback, the team will prioritize addressing several issues through future updates:
Aramaki said that the team plans to announce more details about their plans soon, and asked for fans to wait a little longer.
- Overall improvements to performance
- Improvements to graphical quality
- Improvements to “operability and ease of use” (in Japanese this term is typically used to refer to “controls”, but can encompass more nebulous considerations, like “game feel” or “feedback”)
- Improvements and additions to in-game content (things like activities)
That is a very cool way to respond and to be about this. She will go far.Ella should've done the PR for the game. Because of her, I'll buy it on a discount someday.
Forspoken Actress Says She’s Isn’t Bothered By The Online Discourse, And More Power To Her
I'm not so sure it's the engine. FF XV used it and that game still holds up pretty well on PC, it certainly looks much better than Forspoken. Something obviously went down behind the scenes for it to look worse than a game from 7 years ago. I'd much rather Square stick with their own unique engines than become yet another studio using Unreal. Still bummed about Eidos Montreal & CDPR migrating over to it.One thing is for sure. They need to stop using that damn engine. It seems to throttle development to a halt.
XV and Kingdom Hearts 3 both had major problems with the engine, which slowed development. It was so bad with Kingdom Hearts 3, they changed the engine. XV might look okay, but it's also a sparse game, lacking a living, breathing world.I'm not so sure it's the engine. FF XV used it and that game still holds up pretty well on PC, it certainly looks much better than Forspoken. Something obviously went down behind the scenes for it to look worse than a game from 7 years ago. I'd much rather Square stick with their own unique engines than become yet another studio using Unreal. Still bummed about Eidos Montreal & CDPR migrating over to it.
Has Remake been fixed on PC yet? Like most Unreal games of the last few years it had severe shader compilation stutter. It was so bad it couldn't even hold 1080/60 on a 3090/10900K system. Capping the framerate to 30 didn't help, either.XV and Kingdom Hearts 3 both had major problems with the engine, which slowed development. It was so bad with Kingdom Hearts 3, they changed the engine. XV might look okay, but it's also a sparse game, lacking a living, breathing world.
Their best looking game is Remake, and it's Unreal. So give me Unreal anytime.
Unfortunately, FF7R still has ****ing stuttering issues today. I believe there are some guides out there to help mitigate them. There's also a mod (surprise surprise) that fixes many areas but the stuttering is still problematic in other places. Some game devs think they can asynchronously compile shaders during gameplay. Shaders can be very complex and if there are a lot, stutters can quite be noticeable yes.Has Remake been fixed on PC yet? Like most Unreal games of the last few years it had severe shader compilation stutter. It was so bad it couldn't even hold 1080/60 on a 3090/10900K system. Capping the framerate to 30 didn't help, either.
Speaking of engines, I just don't like homogeneity, or one company having such a large monopoly in gaming, especially when nearly all recent Unreal releases on PC have intrusive stutter that's impossible to fix on the user side. It's always nice when companies develop their own engine, so that visuals and features remain unique. But in the end, I agree that performance/visuals and ease of use on the dev side are the most important considerations.