Now that I finished Spider-Man 3 for the 42nd time, with my current runs playing Spider-Man 2 and Web of Shadows recently, I have better understanding of why Spider-Man 3 is a disappointing follow up to what is still regarded by many as the best Spider-Man video game, and how Web of Shadows is a step up as far as Spider-Man games go.
Do I personally look at Spider-Man 3 as a less enjoyable experience now though? Nope.
There is still plenty to appreciate, it gave a good amount of entertainment, lots of good ideas are placed there, a good number of them are executed better than the game's reputation lets on, and I still stand by my outlandish view that this game has significantly more tactics in its gameplay core than Batman: Arkham Asylum does, as I experience it more on repeated sittings and reevaluating the upgrade system, level select map, and other things I see there is an interesting tactical design implemented. Upgrades were set to happen in a specific order, to know which upgrades happens earlier and which stage needs it more is something clever, but you can't place your finger on it unless you play it a first time, so on this I can say it is a design flaw, but it isn't a game breaking one.
Combat requires quick reaction and precision, to know which attack is more suitable against certain enemies is entertaining and fascinating, it helped me defeat bosses in a shorter amount of time than I would if I just button mashed. Bosses you defeat in 12 minutes by button mashing can be defeated in 3 minutes, so the "Button mashing is faster and more effective" is an unfair criticism toward the game.
In all the reviews I sat through for this game, it's strange to think none of them actually mentioned the variety of attacks indicators and their effects.
I still want to know if any older open world game has a New Game+, cause so far I think this is the oldest one I played with this feature.
I still stand by the statement that as a quality product; this game is more like a 7/10. For a rushed incomplete game, underpolished graphics, some awkward animation, disjointed and underpolished story... it's impressive to see what they achieved, there was a lot of love poured into it, and it's more ambitious than it should've been for its time constraints.