Fading
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Most games will probably be on-rails for the Kinect. I don't mind it sometimes, I enjoyed shooters like Dead Space: Extraction and the Resident Evil games on the Wii, but I wouldn't want all games to be like that.
Really, the lack of buttons hurts Kinect. How are you supposed to run around with your characters in games, like first-person-shooters, if all Kinect detects is you pointing at the screen?
Well if it's anything like that running game they showed off at E3 I guess you could jog in place. The problem being tho those two looked like they were flat out going all out to get their chars to run, and you move a LOT in FPS's. Not to sound like a couch potatoe, but I can't imagine jogging in place for 4 hours running down narrow corridors while having your arms perfectly straight out in front of you being enjoyable compared to a controller. Which I think is why Microsoft stated you'll be allowed to use a controller in conjuction with Kinect.
However that brings up the issue, if Kinect is all about controller free gameplay, yet you need a controller to use it for quite a few games anyway, then what is Kinect about? Which would be that it's for party games, whatever genre Milo fits in, and dashboard navigation. Which I think we all knew, but it kinda puts a cap on what it Kinect can really do if it gets limited to such a small sub-sect of gaming.