OutOfBoose
#ReleaseTheAyerCut
- Joined
- Feb 6, 2012
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We don't even know if wall running and third person cutscenes were far in development. Or it was just an idea for vertical slice. Crunch has nothing to do with it.To meet deadlines as a result of internal delays.
There must be some bad management that possibly caused overscoping and makes features being cut here and there. The wall climbing/crawling and third-person cutscenes were removed, for examples.
Imagine all the hours/days/weeks/months people working on things just to get cut? All that time and resources wasted... On the coding side, I'm sure there are the usual bad merges and code conflicts. Now stack all of these unforeseen "problems" and you get internal delays.
I do software development, and while I don't do crazy overtime hours, I happen to do crunch time occasionally due to unanticipated issues.
Pretty sure it's mostly related to bug hunting as well as replacing and testing assets that were changed last minute.