Everything they have been working on since the game went gold is a day one patch. It's going to massive.So apparently some retailers already received their stock of this game. So anything CDPR do at this point would have to be a day one patch.
Empty accusations won't get you anywhere. You're sitting here with useless pompous self-validating rants and tomorrow you will be supporting "inhuman treatment of human beings" (lmao) with your wallet. The only time I changed my opinion on CDPR is how much crunch is in the studio (after more info was revealed). When did I act like crunch wasn't happening? I said it wasn't that bad because people were forced to work a compensated extra day for 1,5 months before the release of the game, because it's a frequent thing in game development. Especially on bigger projects. Almost all (if not all, I just can't confirm the info) of my favorite games had hard development and crunch.You have changed your argument on this at least 3 times, all in defense of inhuman treatment of human beings. Let's not forget that you are sitting here arguing that crunch is necessary after acting like it wasn't happening because they said it wasn't.
Crunch is more then avoidable. The issue is simply unrealistic release dates and workforces that are too small to accommodate. Cyberpunk 2077 could come out in it's current condition in a year, without crunch. Why is it a necessity?
The raw number doesn't say anything. It's impossible to evaluate it properly without knowing the scope of the project and how it evolved in the process. Development usually starts at more leisure pace and picks up as it gets closer to the release.Cyberpunk has been in development for 7 years. Doesn't sound fast to me.
People complain how the games industry needs better planning, yet when plans aren't met - it's suddenly inhuman treatment.Tech is special because it is largely run by libertarian ****heads who feel the rules don't apply to them.
Crunch is necessary in order to hit determined goals set by shareholders and upper management, whereas the ground level employee bears the damage of crunch, but never sees any of the benefits.
It has been clear for a while, that Western AAA game development is not sustainable.
The awful "why do you participate in society if you don't like it" argument is always awful, and is again a very obvious example of bad faith and a lack of willingness to engage in an actual conversation. It is also a clear sign of a lack of argument.Empty accusations won't get you anywhere. You're sitting here with useless pompous self-validating rants and tomorrow you will be supporting "inhuman treatment of human beings" (lmao) with your wallet. The only time I changed my opinion on CDPR is how much crunch is in the studio (after more info was revealed). When did I act like crunch wasn't happening? I said it wasn't that bad because people were forced to work a compensated extra day for 1,5 months before the release of the game, because it's a frequent thing in game development. Especially on bigger projects. Almost all (if not all, I just can't confirm the info) of my favorite games had hard development and crunch.
Why is it necessary to release it now instead of one year later? Because plans are made. Contracts are signed. Money are spent. Even if there was room for delay, looks like there's no more after it was delayed multiple times. And at the same time it's harder to predict if they can meet the date because it's game development. When everything can go wrong at any time.
Any change is on those running the studio. If they didn't bake such delays into the original design time is on them, and thus such decisions extend development time because they decided to extend it. That doesn't mean work everyone else harder, it means delaying the game.The raw number doesn't say anything. It's impossible to evaluate it properly without knowing the scope of the project and how it evolved in the process. Development usually starts at more leisure pace and picks up as it gets closer to the release.
People complain how the games industry needs better planning, yet when plans aren't met - it's suddenly inhuman treatment.
Also, it's not just Western AAA game development. I read more scary stories about Japanese companies. In Russia it's similar. You might as well say AAA gaming isn't sustainable. And I already heard solutions like "curb your ambition, do smaller games, don't try".
We don't have any voting tomorrow.Actually tomorrow I will be voting in a free election, that actually involves multiple labor laws in my state. How about you?
I never had argument "crunch has to happen". I said crunch is frequently unavoidable and there's little anyone can do about it outside breaking deadlines, contracts etc. Unpredictable nature of game dev. is a big part of it. It's not so black and white for me. In some cases people work a month or two before the release. In other companies overworking is permanent condition. What's more severe and what needs to be taken care of first? Because initially we were talking about a specific situation at CDPR.I didn't say you changed your opinion, I said you changed your argument. Your opinion, which is pro crunch, is clear. That you even bought the idea that there was someway to handle crunch humanly is telling and why you had to switch your argument from, "this crunch ain't so bad" to "well crunch has to happen". But hey, I remember a distinct argument about how your home country couldn't be blamed for bigotry, because change takes time, so what I am really to expect?
This is simply unrealistic. Just because some game had a long development cycle, doesn't mean it didn't have a date. Very few projects can afford themselves infinity development and frequently in these cases nothing is released in the end, because it's stuck in endless "start over from scratch".All such things are only mandated by those involved. No firm date ever has to be given, like there was never a firm date for years. For example:
So easy for armchair managers on message boards. CDPR already extended development time a few times. They have a giant crew working on the game. I think it's approaching 1000 employees.Any change is on those running the studio. If they didn't bake such delays into the original design time is on them, and thus such decisions extend development time because they decided to extend it. That doesn't mean work everyone else harder, it means delaying the game.
Are you sure it's an arbitrary date? Or maybe there was specific budget and time window. Maybe even generous time window, considering 7 years of development. As well as various contracts and plans surrounding the project with specific dates? Not sure what Prime 4 has to do with anything. The reason they restarted development is because it just didn't look good. It has nothing to do with crunch.Your take on "planning" is well we made an arbitrary date, so we have to meet it. Don't make the date. What is difficult about that? You talk about horror stories from Japan, which are true. But then you have the Nintendo philosophy. Metroid Prime 4 has disappeared for a reason.
What's really gross is manipulative appeal to emotions.Also your mocking of the practice of crunch is just embarrassing. It's legit torture on those involved, and has clearly been going on for months at the studio. And yet you make light of it. It's gross.
Considering the country you said you live in, there is no voting in free election to be had.We don't have any voting tomorrow.
We know why crunch happens. To suggest we don't, means the "reading" you have proclaimed to have done on the subject isn't a real thing.I never had argument "crunch has to happen". I said crunch is frequently unavoidable and there's little anyone can do about it outside breaking deadlines, contracts etc. Unpredictable nature of game dev. is a big part of it. It's not so black and white for me. In some cases people work a month or two before the release. In other companies overworking is permanent condition. What's more severe and what needs to be taken care of first? Because initially we were talking about a specific situation at CDPR.
I'm against crunch, but suggestions like "make smaller games" or "delay it for another year" don't do anyone favors. We simply don't know the whole picture.
Afford? No, an executive missing out on a bonus isn't the end of the world. Nintendo delayed Metroid Prime off into the distance because it wasn't ready. It happens, when company's want to make it happen.This is simply unrealistic. Just because some game had a long development cycle, doesn't mean it didn't have a date. Very few projects can afford themselves infinity development and frequently in these cases nothing is released in the end, because it's stuck in endless "start over from scratch".
And yet clearly not enough workers. But hey, when executives are cutting themselves ridiculous large checks, who can afford more staff?So easy for armchair managers on message boards. CDPR already extended development time a few times. They have a giant crew working on the game. I think it's approaching 1000 employees.
A specific budget and time window they set themselves. Jesus.Are you sure it's an arbitrary date? Or maybe there was specific budget and time window. Maybe even generous time window, considering 7 years of development. As well as various contracts and plans surrounding the project with specific dates? Not sure what Prime 4 has to do with anything. The reason they restarted development is because it just didn't look good. It has nothing to do with crunch.
Yes, because pointing out the suffering of others is inappropriate in a conversation about the suffering of others.What's really gross is manipulative appeal to emotions.
Why would I have good faith in empty talks? What do your labor laws have to do with games development in Poland? You claim your love for CDPR and at the same time call them monsters who abuse people - how does that co-exist in one head? Put your money where your mouth is or it's just empty talk.I am just going to throw this little edit in here, in case you miss it:
The awful "why do you participate in society if you don't like it" argument is always awful, and is again a very obvious example of bad faith and a lack of willingness to engage in an actual conversation. It is also a clear sign of a lack of argument.
Your level of expertise is showing.Considering the country you said you live in, there is no voting in free election to be had.
Crunch happens for myriad of reasons. If your knowledge of crunch is on similar level as your knowledge on voting in Russia, then I suggest you to take a closer look in the mirror and brush up on game development a bit.We know why crunch happens. To suggest we don't, means the "reading" you have proclaimed to have done on the subject isn't a real thing.
The hell are you talking about? They literally restarted development of the game with a different studio. They didn't do it to avoid crunch. It just didn't meet their quality standards.Afford? No, an executive missing out on a bonus isn't the end of the world. Nintendo delayed Metroid Prime off into the distance because it wasn't ready. It happens, when company's want to make it happen.
Are you sure it's not enough? Bloating staff isn't a great solution either, because it makes adapting and managing a lot more difficult. Incorporating more new employees takes time and that's what they don't have.And yet clearly not enough workers. But hey, when executives are cutting themselves ridiculous large checks, who can afford more staff?
What if they based their decision on something? Available resources, short and long term plans, scope of the project... Silly idea, I know. They just needed to start abstract projects with no plan and hope it turns into something at some point in the distant future like online experts suggest. DUH.A specific budget and time window they set themselves. Jesus.
Hysteria and hyperbole aren't constructive. Quite opposite. I refuse to engage in that.Yes, because pointing out the suffering of others is inappropriate in a conversation about the suffering of others.
The raw number doesn't say anything. It's impossible to evaluate it properly without knowing the scope of the project and how it evolved in the process. Development usually starts at more leisure pace and picks up as it gets closer to the release.
People complain how the games industry needs better planning, yet when plans aren't met - it's suddenly inhuman treatment.
Also, it's not just Western AAA game development. I read more scary stories about Japanese companies. In Russia it's similar. You might as well say AAA gaming isn't sustainable. And I already heard solutions like "curb your ambition, do smaller games, don't try".
I'm sure the game is more polished than Avengers. The game has gone gold and it's in a playable state, gameplay/features and all.
I wonder if it's optimization issues with PS4/XB1. After all, we haven't seen any console footage yet...
ABOUT THE DELAY: "This situation is different" compared to previous changes to the deadline - the game for PC is ready and plays well on next-gen consoles and the company is finalizing the process concerning current gen consoles.
Current gen literally holding next-gen back!Conference call highlights.
HIGHLIGHTS: CD Projekt video games on Cyberpunk 2077 delay
Seems like the current-gen version failed a condition for the gold certification...
Maybe it's a contractual thing? Playerbase is still huge with current-gen consoles and many won't be jumping to next-gen soon.Though, it's curious, if it runs well on next-gen consoles, why aren't the next-gen patches or next-gen versions of the game not being released at launch? Why wait until next year to release the next-gen upgrades?
Yeah, I guess.Maybe it's a contractual thing? Playerbase is still huge with current-gen consoles and many won't be jumping to next-gen soon.
Or the next-gen version is being outsourced to sabre Interactive who is working on the next-gen upgrade for The Witcher 3 (they also did the Switch port).
-edit- Huh, didn't know SHH had an auto-correct feature... Kept changing "sabre" into "sabre"...
Following a question about reports of crunch at the studio, co-CEO Adam Kiciński said, “Regarding crunch; actually, it’s not that bad – and never was.”
Cyberpunk 2077 Delay Was Kept From Most Of The Team, Studio Says (Update)
"Don't worry, it's not that bad." - man says about things he makes others experience so he can take home a bonus.
Yeah, he got an earful from his employees.
CDPR have 2 main IPs, one of which isn’t released yet, so their stock price is going to be massively more volatile than a larger, mature gaming company. The performance of Cyberpunk could cause huge waves in either direction, but the game being great and selling tonnes is probably baked into the stock price. Even doing well but getting delayed means every dollar on average comes that much later which has its own cost.CD Projekt Red's stock fell 25% in two months amid Cyberpunk uncertainty
Negative stories about the production and release of Cyberpunk 2077 coincided with €2.5b decline in market cap