Rocksteady's Suicide Squad: Kill the Justice League

It's too bad that both Gotham Knights and this ended up being badly received, these were such exciting games when announced back in the day. All this talk does make me feel like continuing GK, I bought it last year and played it for 4-5 hours max.
 
To be fair, I am confident that Rocksteady did not know that Conroy was going to pass. Its still not a great thing, and now I fully understand why they couldn't use it to market the game.

Oh for sure. Nobody knew Conroy was going to die. The fact that it is his final performance just adds insult to injury. Damn shame but it doesn't ruin his overall legacy as Batman which spans over 30 years. No no.
But this was the ending they chose for his Arkham verse Batman. It certainly taints that. Its pure doo doo. That is entirely on them.

Saw a few cutscenes...yeah this game is a no buy for me...ever.
No interest in this game that treats these character this way.
This should never have been in the Arkham universe, an absolute insult to that Universe.



If only the alleged ending of Flash fixing the timeline would have happened, but unless there is a secret one...this ending sucks.

I saw THAT final scene for Arkham verse Batman. Yeah, I'm all set on this. I'm not one to **** on games as much as the gaming community currently does, but I can't believe that's how they've decided to end this version of Batman.

Exactly.
Its not the fact that Batman dies. Its HOW he dies that's so lame. Sat on a bench and shot by Harley Quinn of all people. Laughably bad.
 
DC seems cursed to work with writers who absolutely hate these characters. Hard pass.
 
Given what we know of the, sigh, seasons so far, it sounds like they already had their way of getting a new Justice League/Batman.
 
Batman: The Animated Series and the DCAU as a whole will be Kevin Conroy's real legacy with the Batman character. Everything post JLU was just gravy.

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What I will say is that THIS little tribute from Rocksteady is beautiful. Using Kevin's own words in part of Batman's final message.

 
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In regards to this tainting the Arkham series, my opinion on that is those are great games. Nothing changes those games, and yes this is technically set in that continuity. But you don't have to think of it that way. Just look at this as it's own thing like we would any bad Halloween sequel they retcon out of continuity later on. Yeah, sucks this is Conroy's final performance as Batman. But no one knew he was gonna die and he did agree to the project knowing its content. But yes, I think we all would have preferred a better ending.

I may buy this in a few months when it's like 5 bucks. Cause this is gonna tank. Hard and fast. This is going to make Avengers look like a monster success.

For the record on Avengers, I liked the story for the most part and liked how the characters felt. But the grind and the repetitive missions were awful. If it was just the single player portion and they built on that, would have been amazing. The multi-player felt tacked on, half baked, and was just bad.
 
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I didn't play avengers, but I almost pulled the trigger on this because of rocksteadys track record. I'm just relieved I didn't and may play when it goes way down in price. It's just that what they do to Batman here, even if it's a different "reality" or timeline feels lazy and overly cruel, especially when you consider everything he did throughout the Arkham trilogy (and origins).

I did buy Gotham knights on sale for $10 and I was pleasantly surprised at how much fun that game was. It has a good story, and some really cool boss fights too. That kind seems like a more fitting ending for the Arkham verse than than this honestly. I still think that game was treated too harshly.
 
If Rocksteady wanted a break from their past, they could have made a Twisted Metal/Mario Kart hybrid type of game with the DC characters. At least that would have been more interesting, GaaS or not. With both competitive courses and a battle mode.
 
It's too bad that both Gotham Knights and this ended up being badly received, these were such exciting games when announced back in the day. All this talk does make me feel like continuing GK, I bought it last year and played it for 4-5 hours max.
Not really. I wasn't eXcited when both games were revealed.
 
Same. I wanted a superman game.
Same. I just wanted them to be released asap so they could move on to something else. Though I didn't eXpect them to be received badly upon their release. Gotham Knights will be one of my first few ps5 games when I finally get a ps5 so I will have my own thoughts about that game later this year.
 
Personally, I feel like Rocksteady would have saved themselves a lot of trouble if they just made this as a standalone game with no connections to the Akrhamverse.
Hindsight being 20/20, I think the mistake was at concept. I think the choice for narrative maybe sounded cool in theory, but in hindsight they probably should have gone for a less ambitious mission for the Squad. Maybe Brainiac could have been the bad guy still or maybe Luthor or something, but they needed to be sent on a mission against a proper villain. In making the choices they did here, they set themselves up for hate. This game would have been far less offensive for people I feel had it been more like Gunn's Squad movie or something
 
Someone uploaded all the cutscenes on YouTube as a big 3,5 hour movie, so I'll just watch that instead of buying the game. (Not that I was ever going to buy it anyway 😝) I hope the game bombs so WB will get the message.

Now give me my Superman game! 😢
 
Watching the Cutscenes in order and not just out of context, it is very obvious they didnt understood the characters.
They had the basic Gimmicks down, but not once understood the characters of the Suicide Squad.

And that imo is the biggest problem.
If at least the characters would be more than just edgy for the sake of it, the whole plot would work better.
Like i said, it was always hard to make this game work when you actually kill the Justice League...but doing that and then have the Suicide Squad being just gimmick characters...is just making things so much more worse.
 
I've been playing the game and honestly, it's totally fine. Whether it has the longevity to justify the end game remains to be seen, but it's just a fun, straight forward co-op game. Reminds me a lot of Crackdown, which is no problem for me because I loved that game. Like Crackdown with a better story and fun co-op, set in the DC world.

In fact, I honestly wish so far that the Avengers game had been more like this. I loved the Avengers main campaign, and then the character combat was fun, but everything else was empty. I think the mechanics they had for that game would've fit far better with the Suicide Squad format, with 4 locked in playable characters, scripted co op beats and an open world filled with activities instead of weird empty levels.

I don't think SS is changing anyones minds if they already hate live service games, but anyone who enjoys co-op sandbox games and DC may still get a kick outta this.
 
Like Crackdown with a better story and fun co-op, set in the DC world.
Nah fam, Crackdown doesn't really have much a story but it's definitely better than what's on offer here. The story in this game is embarrassing. I would get what little bit of enjoyment you can out of it now because I'd bet money it'll be offline in less than a year.
 
Oh for sure. Nobody knew Conroy was going to die. The fact that it is his final performance just adds insult to injury. Damn shame but it doesn't ruin his overall legacy as Batman which spans over 30 years. No no.
But this was the ending they chose for his Arkham verse Batman. It certainly taints that. Its pure doo doo. That is entirely on them.





Exactly.
Its not the fact that Batman dies. Its HOW he dies that's so lame. Sat on a bench and shot by Harley Quinn of all people. Laughably bad.

I watched all the cutscenes... I know it's the Suicide Squad, but I don't like how they just straight up execute most of the members of the Justice League. Especially how they killed Batman and Green Lantern felt wrong. I don't know what they were going for, but it made me dislike Harley and Deadshot.

Also I agree on everything said about Batman. It's so insulting to kill off the Arkham Batman like this after everything. (Including a terrible boss fight, he's the easiest one :whatever:) Maybe they'll still change that with DLC, because it seems as if this isn't the actual ending of the game... but it is for now. All they had to do was just make it a different universe, so people wouldn't care that much if you go all crazy with it.
 
Hindsight being 20/20, I think the mistake was at concept. I think the choice for narrative maybe sounded cool in theory, but in hindsight they probably should have gone for a less ambitious mission for the Squad. Maybe Brainiac could have been the bad guy still or maybe Luthor or something, but they needed to be sent on a mission against a proper villain. In making the choices they did here, they set themselves up for hate. This game would have been far less offensive for people I feel had it been more like Gunn's Squad movie or something
I get it: you need a splashy-controversial hook to grab the attention. It's just so ****ing lame that the Justice League is brainwashed to allow them the convenience of killing off heroes because you're right that it sets them up on a losing path out of the gate.

There's an infinitely more interesting premise in Waller discovering the League, a group of literal gods amongst men, are up to something that may or not be in humanity's best interest, so, in an approach that they're perceived as power-mad, she assembles a Suicide Squad to stop them by any means. I'm just shotgunning this idea from the hip so I don't have a thought to whether you can kill JL Members or not, but I love the idea of still being able to swap SS characters, but they get picked off (captured) one-by-one until just one remains to handle the finale.
 
I think the Big problem with the Story is that they want too much.
On one Hand you should not forget who you play as...bad people, but also like the squad because they are edgy and sassy, while justifying killing Characters that are evil but brainwashed to be that way.
And that is simply Not Working.
And then they tackle a already controversay plot in the worst possible way.
 
I get it: you need a splashy-controversial hook to grab the attention. It's just so ****ing lame that the Justice League is brainwashed to allow them the convenience of killing off heroes because you're right that it sets them up on a losing path out of the gate.

There's an infinitely more interesting premise in Waller discovering the League, a group of literal gods amongst men, are up to something that may or not be in humanity's best interest, so, in an approach that they're perceived as power-mad, she assembles a Suicide Squad to stop them by any means. I'm just shotgunning this idea from the hip so I don't have a thought to whether you can kill JL Members or not, but I love the idea of still being able to swap SS characters, but they get picked off (captured) one-by-one until just one remains to handle the finale.
I like the idea of a Squad game where your team dies over the course of the game. Sadly, that live service requirement doesn't allow that. Which is another reason this is simply a version of a Suicide Squae game absolutely no one wanted
 
I think the Big problem with the Story is that they want too much.
On one Hand you should not forget who you play as...bad people, but also like the squad because they are edgy and sassy, while justifying killing Characters that are evil but brainwashed to be that way.
And that is simply Not Working.
And then they tackle a already controversay plot in the worst possible way.
Yeah I think that's the problem with the story, the Justice League isn't actually evil... so it feels wrong when they're being killed and the Suicide Squad members enjoy doing it. The bad guys literally win.
 
Yeah I think that's the problem with the story, the Justice League isn't actually evil... so it feels wrong when they're being killed and the Suicide Squad members enjoy doing it. The bad guys literally win.
I dont even think it's that, it's the execution. You can kill them and have it be done well. But do you want a game where Captain Boomerang pees on The Flash's corpse and they make the scene more about sizes of...things than the fact the Flash just died? I get they're villains and they may enjoy what's happening in your story, but that doesn't mean your audience does. There is a disconnect there I don't think they anticipated.

It's a game no one asked for executed in a way that's off putting to the audience. Hence the reaction
 

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