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This is a continuation thread, the old thread is [split]471239[/split]
And it's happening. Resident Evil 2 is in development.
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Claire's scenario A is the one in cannon if we look at Sherry's scenario in RE6.Nah. Jill's would just be separate. That said, I never really cared for the A&B duo thing. It was cool for the time, but the "effects" from each scenario were mostly superficial and it created confusion in terms of the franchise canon. I personally think Leon should have his scenario based on Leon A (Birkin being the main boss). Claire should have her scenario based on Claire B (Mr. X being the main boss). And then Jill has scenario 3 (which is essentially Nemesis).
NO QUICK TIME EVENTS.
And it's happening. Resident Evil 2 is in development.
So you won't like this?Boy, I can't wait to see how they butcher the story like they did in the first one. *cough Lisa Trevor cough*
Boy, I can't wait to see how they butcher the story like they did in the first one. *cough Lisa Trevor cough*
The first game barely even has a story, so I don't think it's fair to say the Lisa Trevor addition really "butchered" anything. It was, though, a pretty random and pointless addition overall I will agree.
I don't like this. The original game didn't focus on slo-mo, fancy camera shots. In the intro cutscene Claire and Leon were shocked, scared, disoriented. They struggled to kill zombies and run away in desperation. I haven't noticed any of it in Chronicles. So I seriously hope they stay as close as possible to nature of the original game. We don't need GTA in RE2 setting.So you won't like this?
Well, it's different. Chronicles is a rail-shooter. It doesn't have time or the same effect for all the fancy acting.I don't like this. The original game didn't focus on slo-mo, fancy camera shots. In the intro cutscene Claire and Leon were shocked, scared, disoriented. They struggled to kill zombies and run away in desperation. I haven't noticed any of it in Chronicles. So I seriously hope they stay as close as possible to nature of the original game. We don't need GTA in RE2 setting.
I don't see the need for the over the shoulder viewpoint. What are we fighting in this game? Zombies that are slow. Dogs. Lickers. Plants. Tyrants. It was necessary when the enemies in RE4 were harder and less predictable, and the game was more action oriented. But it's really not necessary if the game is straight up remake without the changes to accommodate the camera and controls.Hope this has an over the shoulder style like RE4. That control scheme and viewpoint is a lot better in my opinion.
Wouldn't mind an online Mercenaries mode. It would be cool to fight classic RE monsters with a friend.
I don't see the need for the over the shoulder viewpoint. What are we fighting in this game? Zombies that are slow. Dogs. Lickers. Plants. Tyrants. It was necessary when the enemies in RE4 were harder and less predictable, and the game was more action oriented. But it's really not necessary if the game is straight up remake without the changes to accommodate the camera and controls.
RE2 was a masterpiece in every way, so I don't see why such changes are necessary.
If the game has a Mercenaries mode, which it probably will, then yeah. It'll probably have those changes.
It's just the old cameras I want to remain intact. That's my hope. I won't complain at the end of the day because it is RE2, after all.and thats the thing; you dont know if its going to be like that. I think we'll all have to wait and see what changes they do. They could very well incorporate elements from later games to help modernize it. I mean they definitely will change up the controls to some degree by the very nature of that same exact setup from the 90s being archaic now in the mid 2010s.
It's just the old cameras I want to remain intact. That's my hope. I won't complain at the end of the day because it is RE2, after all.
I mean that new analogue mechanic in REmake HD, I thought it sucked. So I have to hope with that, that they'll create better controls.
To be fair, that was just taken the GC original and slapping a new scheme on top of it. This will be a true remake made from the ground up with new hardware so the hope is that the controls will be specifically tailored to it