-Bryan hinted we may recognize Peter's landlord. (I'm thinking Stan Lee)
-There are tons of suits in the game. The team looked at many fan favorite lists and forums for ideas. Some suits are "an unexpected inclusion".
-The white spider on the default suit has a narrative meaning.
-Peter gets evicted at one point and it affects gameplay. One way Peter and Spider-Man's lives clash in this game.
-NYC is an "epically massive" map because Spidey moves so fast. Bryan also said the team has been adding more "classic poses" and animations to Spidey's traversal as well as increasing his swing speed since D23.
-MJ is a reporter to put her in situations WITH Spider-Man. The idea was to make her playable so that we can get a better sense of how powerful Spidey is in relation.
-Bryan hinted at an upgrade system, but said Spidey will have progression.
-Peter's bracelets he wears are webshooters! He wears them in public. They are like modified fit bits, designed by a real-world product designer to seem plausible.
-The photographs in Peter's apartment are in fact of: Aunt May and Uncle Ben; and Peter, MJ, and Harry. (This one they specifically said is from high school)
-There are several "Marvel landmarks" in the city and Spidey will remark/comment on them when he passes by.
-Peter was designed with a "boy-next-door" look
-They "aren't even close to done" revealing villains.