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If I'm not alone, like in RE4, that feeling is just gone, and I think it could be present in Leon's section if not for the partner.
I think there's a big difference between just talking to someone and having a partner in-game, that you can rely on to save your ass. In this Demo, whenever a Zombie got a hold of me, my friend was there within seconds to kick it off me.
Am I the only one who was just sort of bored with the demo?
It matters a lot. My partner last night was more intelligent than the A.I of the game. It was a breeze to go through the campaign, compared to when I went solo. If I have someone next to me playing, talking to me, commenting the game or laughing at the spooks we may take, it's a whole another experience than if I play alone and quietly.Eh, if something is scary, its scary. Doesnt matter if you have someone next to ya.
Probably, yeah.Altho maybe its the fact that there is a physical, in game, partner next to you? IDK. Maybe dead space 2 was still scary in a party chat because i was still alone in that game world?
By the way, watching a movie is different than playing a game. You don't have to survive in a movie.
It matters a lot. When something changes the experience, then it matters. Alone is always worst than having help, because you simply don't have back up.
By the way, watching a movie is different than playing a game.
You're forgetting something, Pat: Personal taste. Not everyone is you, and not everyone is going to react the same way in the same situations. It's cool that you can enjoy and be immersed in a horror film with a room full of people around you, I personally cannot. Similarly, playing a scary game in co-op would completely take any sense of tension or horror out of the equation.
It's about being scarier, instead of just scary. Alone, you have to be more carefull, since you'll have to fend for yourself.Of course its different, its two varied forms of media but the point remains. Scary is scary. RE5 and from what iv played of RE6 wouldnt of been scary even if there was no partner to back you up. Health and ammo are overly abundant in both games, theres no sense of dread. The added partner isnt needed when you yourself can blast through the game. The same happened with RE4 once you start stockpiling ammo and weapons. Every encounter became less and less threatening when you knew you could just open up your attaché case and pick the biggest gun you had. .
If RE5 and RE6 were actually scary games, they'd be that way, with or without a partner.
Alone, you have to be more carefull, since you'll have to fend for yourself.
Simply put, with a partner, you're safer. Without it, the tension is bigger to pay attention to every corner, because when something gets you, there's no one to get it off of you.