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Superhero Cinematic Civil War - Part 57

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We need hard working people who have the right ideas on how to make the game work and not make him feel overpowered, without relying yet again on the overused 'Death of Superman' plot thread, or having too much kryptonite, and a company that is willing to finance them properly and give them the right amount of work time.

I would say two key aspects for a Superman game:

1. Borrow the "city has a health bar" concept from Superman Returns, and have various missions and objectives where the challenge is based on preventing collateral damage. Superman is all about protecting cities and saving people, that should be core to the fantasy of the game.

2. Damage threshold. Its okay to have some attacks in the game that can't hurt you, because they get subtracted to zero by your durability. These still matter for threatening *others* ( see above re: "the world has a health bar" ), and also allows you to set up situations where something weakens or drains Superman's powers and so those weak attacks *now* don't bounce.
 
I would say two key aspects for a Superman game:

1. Borrow the "city has a health bar" concept from Superman Returns, and have various missions and objectives where the challenge is based on preventing collateral damage. Superman is all about protecting cities and saving people, that should be core to the fantasy of the game.

2. Damage threshold. Its okay to have some attacks in the game that can't hurt you, because they get subtracted to zero by your durability. These still matter for threatening *others* ( see above re: "the world has a health bar" ), and also allows you to set up situations where something weakens or drains Superman's powers and so those weak attacks *now* don't bounce.

I'm not a gamer but I always felt a Supe's game should have levels where you have to use the Daily Planet aspect to finish. Like imagine there are times in the game where you switch from Supe's to Clark Kent or hell maybe Lois and now you have to use a more investigation and quest type game play as opposed to fighting. Have Clark or Lois have to find info or contact certain characters to further the story and add some variety to the game play.
 
I would say two key aspects for a Superman game:

1. Borrow the "city has a health bar" concept from Superman Returns, and have various missions and objectives where the challenge is based on preventing collateral damage. Superman is all about protecting cities and saving people, that should be core to the fantasy of the game.

2. Damage threshold. Its okay to have some attacks in the game that can't hurt you, because they get subtracted to zero by your durability. These still matter for threatening *others* ( see above re: "the world has a health bar" ), and also allows you to set up situations where something weakens or drains Superman's powers and so those weak attacks *now* don't bounce.
Damage to the city might be an interesting concept, but what if the execution made multiple threats to the city running concurrently and you as a player have a hard time catching up to it all? Or get bored with it? And then you see city loses health because of too many events you can't pay attention to?

In a word; No thanks.

It’s wild that this is still the best Supes game to date:

View attachment 48977

An underrated beat em up.
I actually prefer the arcade game from Taito.
 
Damage to the city might be an interesting concept, but what if the execution made multiple threats to the city running concurrently and you as a player have a hard time catching up to it all? Or get bored with it? And then you see city loses health because of too many events you can't pay attention to?

In a word; No thanks.
Giving me flashbacks to the awful 'hero or menace' system in TASM2 game. Talk about punishing your players, that's one of the worst system implementations I've ever come across.
 
Giving me flashbacks to the awful 'hero or menace' system in TASM2 game. Talk about punishing your players, that's one of the worst system implementations I've ever come across.
At least Task Force are pretty easy to avoid, despite the compulsory bullets you receive from their effing turrets and the annoying repetition of Spider-Man's comments about you pushing the wrong swing trigger even when he reacts to it and when you press the necessary swing trigger, cutscenes you can't skip before every street mission, few comments, few quips to hear numerous times non-stop.

Worst open world Spider-Man game, no alternatives or close candidates.


But I will remind that Web of Shadows did a much better job with the good/bad meter, because we need more positive things to think about.
 
Man, yet another one of my non-comic book fan friends saw TSS and called it “trash.” She said she thought the first one was better. She couldnt get past the talking shark that eats people. And then i was like “but you like Guardians of the Galaxy with a talking tree?”

What is it about TSS thats rubbing casuals the wrong way? Because i think my friend’s reaction is how a lot of people felt about it from what im hearing.
 
Man, yet another one of my non-comic book fan friends saw TSS and called it “trash.” She said she thought the first one was better. She couldnt get past the talking shark. And then i was like “but you like Guardians of the Galaxy with a talking tree?”
Does she like the cartoon using the film version looks for the characters? Characterization in those cartoons is all over the place, and it's supposed to be a shared animated universe.

I hope she doesn't hate Avengers: Earth's Mightiest Heroes, even the second half of season 2 is still solid despite the new management not handling it as well as before.

EDIT: TSS made me think you meant The Spectacular Spider-Man, and the shark made me think of Tombstone and his sharp teeth. I did not even connect The Suicide Squad as James Gunn's other CBM.
 
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Man, yet another one of my non-comic book fan friends saw TSS and called it “trash.” She said she thought the first one was better. She couldnt get past the talking shark that eats people. And then i was like “but you like Guardians of the Galaxy with a talking tree?”

What is it about TSS thats rubbing casuals the wrong way? Because i think my friend’s reaction is how a lot of people felt about it from what im hearing.

I think there's some level of 'genuine' nerdiness to The Suicide Squad that perhaps is off-putting to casuals.These films are no longer scared of the source material, but they're still catering to general audiences. TSS derives a lot of its appeal from just how obscure it is, how deep the deep cuts are. I think you have to be pretty invested to get a kick out of Starro or Polka dot man. You won't 'get' the joke otherwise.

I think of films like Scott Pilgrim, a film so great at being that highly specific thing that it is, that it will alienate a bunch of people even as others adore it.
 
Man, yet another one of my non-comic book fan friends saw TSS and called it “trash.” She said she thought the first one was better. She couldnt get past the talking shark that eats people. And then i was like “but you like Guardians of the Galaxy with a talking tree?”

What is it about TSS thats rubbing casuals the wrong way? Because i think my friend’s reaction is how a lot of people felt about it from what im hearing.

#1 issue is that Gunn's humor has a meanness to it that can be very off putting. And when you allow him to go off "unrestricted", like in TSS, it becomes very apparent.

And while the whole concept of the Suicide Squad is characters dying, you can take that concept too far. Killing one of the non-fodder characters would have been okay, I think. But you kill off two, and in typical Gunn mean fashion.

There are also pacing issues in the movie.

I know the streaming services are popular to hate on for box office performance, but the the fact is, Gunn is just not this popular filmmaker GOTG fans think he is.
 
I think you guys are right. TSS is a VERY nerdy movie and revels in it and its gratuitous R rated humor and violence may be off putting to people. Groot is “cute” while Kind Shark bites people’s heads off in gory fashion. Its easier for genera audiences to digest the former.
 
I dunno, I think people either didn’t see it or just didn’t jive with it. I really don’t think we’re still at the point where people think comic book **** is all that weird.
 
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I think you guys are right. TSS is a VERY nerdy movie and revels in it and its gratuitous R rated humor and violence may be off putting to people. Groot is “cute” while Kind Shark bites people’s heads off in gory fashion. Its easier for genera audiences to digest the former.

"Nerdy" isn't the word I would use to describe the movie. I say this as someone who didn't like the movie.
 
I guess the niche and obscure thing has merit to it, so is the mean and crude humor style of James Gunn. But there is also Deadpool which did a lot in adapting its source material to film and revel in it, the character was rather niche compared to the likes of Hulk, it also has crude humor and violence and still managed tor resonate with the general audience.
 
Deadpool was way more popular than Guardians of the Galaxy though which was obscure as it got. No one knew who those characters were before those movies became popular.
 
Deadpool was way more popular than Guardians of the Galaxy though which was obscure as it got. No one knew who those characters were before those movies became popular.

I think James Gunn's interest in GotG and TSS as outsider characters comes from a similar place, but have very different trajectories. The Guardians were unknown, but with the cinematic potential to be Marvel's Star Wars. The Suicide Squad on the other hand is about disposable villain characters sent on dubious missions, so there's a ceiling on its mass appeal.

As you said, Groot is cute. King Shark is a kind of charming eater of human flesh.
 
I dunno, I think people either didn’t see it or just dive jive with it. I really don’t think we’re still at the point where people think comic book **** is all that weird.

I agree.

I don't buy this idea that TSS was too mean for the general audience. No offense to anyone, but that argument seems more like people projecting their personal feelings about Gunn's work onto general viewers.
 
shrug

You ask why someone wouldn't enjoy Suicide Squad. As someone who didn't enjoy Suicide Squad, I gave my opinions.

In this rare case, it is possible the GA is closer to my views than most of the people here.
 
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