I care about size and graphics, I also care about being polished from glitches as best as they can
It's totally fine for people to care about the size. It's not unimportant, for example Just Cause 2 wouldn't have been the game it is if it wasn't for how huge it is. But when games focus on just one city I prefer it when they try to capture the feel of the city instead. Getting a 1:1 replica of New York with actual pedestrians and cars to run on this generation is probably impossible, and even then would cost more money than anyone would ever want to spend.
Liberty City in GTA4 felt more like a real town and what I imagine New York to feel like than any other game set in New York I've ever played. And last generation, Los Santos in San Andreas felt more real than Los Angeles in True Crime even though the latter had the full town mapped out. Sleeping Dogs seems to follow suit with trying to capture the feel of Hong Kong instead of making a virtual copy of it. The cities in the Assassins Creed series as well. Of course you can't have New York be too small, if Spidey were situated in New Marais from Infamous 2 for example, he would swing across an island in less than a minute. New York from Spider-Man 2 is probably the largest I would ever want currently, but I could go for smaller. The smaller it is the more work they can put into getting some cool places in and making each place feel unique. But this is just me and what I want.
As for graphics, the reason I want cel-shading is that I think it suits Spider-Man. It also ages better than regular graphics, and I imagine it's easier to make effects look good in it. With realistic graphics water is a huge hassle that only looks great in a few games. With cel-shading you don't need it to act realistically in the same way.
And I think everyone wants games to be as bug free as possible.