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This is a continuation thread, the old thread is [split]386901[/split]
Hope he stays that way, too many games with symbiotes made it too much I want a new universe (and its spin-off) to be as free from symbiotes storywise as possible, even if black goo was hinted in one of the characters profileI have a feeling Venom is off limits. Im hoping the characters that were referenced in this game can be used. Guys like Vulture, Sandman, Hydroman and Mysterio.
Mysterio was never referenced in ASM. It was actually Mr. Negative. Which would be a really cool villain to have in a game btw
Yeah, he could be pretty cool. They could do some cool things with his powers and his henchmen, the Inner Demons.
Hydro-Man would be refreshing to see as well. Even though I didn't like Sandman's level in SD, they did use him to a great effect, and I doubt they could top that.
In your opinions, what did Beenox do in ASM that was a "home run" in terms of development or gameplay or any aspect of the game? Something that you feel they truly nailed.
In your opinions, what did Beenox do in ASM that was a "home run" in terms of development or gameplay or any aspect of the game? Something that you feel they truly nailed.
The visual style of the game
The combat
The web rush mechanic
The voice work
The web swinging
this game is the template that should be used from here on out. going back to a SD or EoT style would be a massive step backwards
This! SM2 was incredibly overrated. I think it got that bc it was the first free roam Spidey game in a videogame adaptation of NYC. I thought the missions were boring to and hated the visual style of it and combat wasnt great. I thought Ultimate Spider-man improved upon it in almost every way except the swinging.I didn't like Spider-Man 2 back then and i still don't like it. Just because the swinging was fun doesnt excuse the awful combat, boring missions, really stiff animations, and some of the worst voice acting I've ever heard. Organic side missions? Haha ok if retrieving balloons is your definition of side missions. Sure ya get a car Chase every once and a while but its mostly balloons.
It was better than in most games. We've had so many Spidey games since then. Its a shame no one has tried to replicate it(At least the swinging in Spider-Man 2 was better than it is in this game).
Honestly the swinging is all the same to me. Hit the trigger, let go, hit the trigger, let go.
If he leaves swings on autopilot it's different than regular swinging from previous titlesHonestly the swinging is all the same to me. Hit the trigger, let go, hit the trigger, let go.
I'm pretty sure I heard one from Beenox say it before it getting quoted and repeated several times here, it's made that way for ease of fighting and playingBut the web's don't attach to buildings. That's not just a problem cause it's lazy and dumb but also because you don't have to think about which building you want to attach to to swing in a certain direction etc.
I'm pretty sure I heard one from Beenox say it before it getting quoted and repeated several times here, it's made that way for ease of fighting and playing
Neither is it lazy nor dumb, it's a wise in what they designed and offered