ProjectPat2280
SELLING...PERFECTION
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Whoa, how you do the web yo-yo?
He hit the wall while flipping during the swingWhoa, how you do the web yo-yo?
I played the 3DS demo at TRU recently and was surprised to see that it was pretty much the console game just scaled down
Has there been any word on if they're going to release the Stan Lee adventure as DLC? I haven't even bothered to play the Rhino pre-order bonus. I should have ordered the game from Amazon but I hate waiting for the mail.
I cant think of specifics off the top of my head but Id imagine most of them come from Shattered Dimensions. That one had amazing onesJust curious, but what are your favourite boss fights in any Spider-Man game from Spider-Man (2000) up to ASM? Like, rank your top 5 or something.
I can't come up with a list just yet but would be nice to see yours.
Can't make up my top 5, but what I count for favorite boss fights belong more to what I can do to the boss(es) or the atmosphere rather than what the boss doesJust curious, but what are your favourite boss fights in any Spider-Man game from Spider-Man (2000) up to ASM? Like, rank your top 5 or something.
Final fight with Doc Ock (SM2)Just curious, but what are your favourite boss fights in any Spider-Man game from Spider-Man (2000) up to ASM? Like, rank your top 5 or something.
I can't come up with a list just yet but would be nice to see yours.
Those extreme challenges are annoying
The torch races are fine, keeping the camera on Spidey is a pain
I think they should take inspiration from their first game. Boss battles were diverse and interesting. It isn't fresh in my mind anymore, but I remember having fun with Sandman, Electro, Carnage, Deadpool and others, who kept giving us different challenges, like running from tidal waves, a tornado or a big rocket. All of them had personalities and kept talking during the battle and it wasn't just a matter of dodging their attacks and punching them. That's what I want. Diversity, interesting ideas and villains with personality.
TASM had anything but that with its villains.
I totally agree! It's so sad that Beenox has the potential yet didn't have time to use it in ASM.
These are games Beenox should look at when taking inspiration from their boss battles in the next games:
Past Spider-Man games: Spider-Man (2000), Spider-Man 2: Enter Electro, Spider-Man: Shattered Dimension and Spider-Man: Edge of Time.
Castlevania: Lords of Shadow.
The main source of inspiration (along with Beenox' own unique ideas of course) should definitely be Castlevania: LoS if you ask me. If you haven't seen the boss battles in that one, check it out!! They are epic beyond words! Sure, not very varied but the overall cinematic feel and intense fighting is something I want for Spider-Man. The main problem however is that the combat is so different from a free flow combat Spider-Man I think. But I'm sure Beenox could make some truly epic and innovative boss fights by taking inspiration from Castlevania: LoS.
I agree! And it's not worth it at all. The torch races are waaaaay too easy, and the camera challenge is just annoying.
Is LoS on the 3DS?
I agree about the torch races being easy but one way I have made them more difficult is to hold my 5 1/2 month old daughter in my lap as I'm playing. Yeah, that may not sound too tough but when she's smacking you in the face with her drool covered hand...yeah, you're gonna make some mistakes t:
Oh and I think I may be raising a little Spidey fan...as I'm playing she goes nuts, waves her arms and screams whenever she sees Spider-man on the TV screen. Cutest thing ever.