I have 3rd Strike Online for the PS3; not sure what happened, but I also ended up with the dipswitch option and Gill for free. I'd buy it for 360 if you want it arcade perfect, people who play 3rd Strike say there's some input lag in the PS3 version. It's good otherwise. But I need an arcade stick for it. Most everything is overly hard on a DualShock 3.
For anyone who hasn't heard: Arcade Edition is getting a patch later this year. Initial patch notes
here. EDIT:
Update (1),
(2). Some highlights:
-Ryu gets minor state adjustments
-The glitch on Chun's Ultra 1 is removed
-Ken's EX Dragon Punch does more damage
-Honda's LP Headbutt is less vulnerable again
-Blanka's Rolls do more damage
-Gief does more stun
-Guile's changes from Super to Arcade Edition are mostly undone
-Sim's is less vulnerable during Yoga Blast
-Rog's Headbutts do Super damage
-Sagat's Angry Scar gives more damage
-Viper does slightly less damage
-Vega's changes from Super to Arcade Edition are slightly undone
-Gouken's Ultra 2 is now chargeable
-Hawk's crouching HK is less vulnerable
-Dan's moves start faster
-Gen's Air Kicks prevent quick rise on the last hit
-Sakura's EX Fireball does more damage
-Seth's jumping MK is less vulnerable
-Cammy's HK Arrow has Super traits again
-Abel does more damage
-Rufus' changes from Super to Arcade Edition are mostly undone
-Fuerte's Tortilla is less vulnerable again
-Akuma's options after knockdowns are reduced
-Fei does less damage, and some combos are no longer possible
-Rose's changes from Super to Arcade Edition are mostly undone
-Hakan starts the match oiled
-Adon's hits miss less
-Evil Ryu's Axe Kicks on airborne opponents prevent quick rise
-Dudley's Ultra 1 fully hits airborne opponents
-Oni's EX Dragon Punch prevents quick rise
-Juri gains Super meter during Ultra 1
-Ibuki's Ultra 2 fully hits airborne opponents
-Makoto's Uppercuts do less damage
-Yang and Yun's special moves are more vulnerable
-Cody does more damage
-Guy's hits connect easier
-Dee Jay gets new cancels