Yeah man, it's a great system, with an already amazing library of games. It's just going to continue to get better.
Congrats on the purchase.
Fallowing thatCapcom hopping aboard the Switch train.
In an interview with Jiji, Capcom president and chief operating officer Haruhiro Tsujimoto said that the company is developing Switch titles to be released after April 2018, including the Ace Attorney series.
Tsujimoto did not mention any other titles by name.
Thanks, @mochi_wsj (2).
New mainline entry reportedly also coming to smartphones.
Last week, Capcom confirmed it is developing Switch titles to be released after April 2018, including the Ace Attorney series. Today, Kotaku UK is reporting that three Ace Attorney titles are planned for Switch, citing two independent sources.
The first two titles are reportedly compilations due out between April 2018 and October 2018. The first is said to be a compilation of Phoenix Wright: Ace Attorney, Phoenix Wright: Ace Attorney ? Justice for All, and Phoenix Wright: Ace Attorney ? Trials and Tribulations. And the second is said to be a compilation of Apollo Justice: Ace Attorney, Phoenix Wright: Ace Attorney ? Dual Destinies, and Phoenix Wright: Ace Attorney ? Spirit of Justice.
The third title is reportedly a new mainline entry in the Ace Attorney series planned for a worldwide simultaneous release on Switch and smartphones in late 2018. It is said to contain five cases at launch, and feature Phoenix Wright as the protagonist.
I tought it was going to be around $40. $60 seems a bit too high.
How much was the remaster on PS4 and X1?
Switch and Super Mario Odyssey top hardware and software, respectively.
Switch was the top selling video game hardware in October in the United States, according to the NPD Group, which tracks sales in the country, Nintendo announced.
The Super Nintendo Entertainment System Classic Edition was the second top selling hardware in the United States.
When combined with the 3DS family of systems, Nintendo platforms account for two-third s of all video game hardware sales in October for the second month in a row.
The video game industry sold more than one million hardware units in total in October for the first time since 2011.
The top selling single SKU video game of October was Super Mario Odyssey, which launched on October 27. The April-released Mario Kart 8 Deluxe and March-released The Legend of Zelda: Breath of the Wild finished as the number 10 and number 11 selling games for the month, respectively.
Plus a few other interesting comments.
Square Enix has released the outline of its results briefing held on November 8, 2017, in which Square Enix president and representative director Yosuke Matsuda shares choice words for Nintendo Switch.
Here are the key questions and answers, which expand upon our initial report from earlier this month:
Q: Where do you intend to prioritize allocation of your development resources going forward?Here are a few other interesting comments from the Q&A:
A: We base our development resource allocations on the unique attributes of each platform. In particular, Nintendo Switch makes it easier for us to leverage our back catalog of assets and expertise, so we want to be proactive in creating new IP and rebooting past titles for that platform.
Q: What do you think of Nintendo Switch, and how are you approaching development efforts for it?
A: Nintendo Switch is seeing rapid uptake, and we welcome the arrival of such a platform. We intend to be proactive in our development efforts given that its a platform that is well suited to the mid-sized titles at which we excel.
Q: Why is the balance of your content production account larger now than it was at the end of FY2017/3 even though Dragon Quest XI has already been released?Thanks, Games Talk.
A: Development efforts for major titles are underway at both our overseas and domestic studios. We will be making announcements about the release dates of those titles between the end of FY2018/3 and E3.
Q: What do you think of the platform Steam for downloading PC games?
A: Steam has many users, but our games tend to get lost amongst the many titles it offers. As such, we think its important to guide users from our sales website to Steam.
Q: Left Alive was introduced in September. What will it cost to develop, and what is the positioning of the title?
A: We want to make it into a AAA brand, but that does not mean that we intend to devote massive development costs to it. Content-wise, the game will be satisfying in a hardcore way, and thats how we want to market it to players.