The minute I saw this and knew there would be a batcave in the game. I immediately was able to predict the uninteresting boring story that would ensue with Bane breaking into it
Holy psychic ability, Batman!
Yeah, I'm totally going to avoid all that. I try to mainly stick to the story missions. If I start playing all those repetitive side missions, it'll just end with me not touching the game for several months. Please tell me those are mostly restricted to side missions.
Some of them are. Others are unavoidably part of the main story. Another thing is if you want the full game ending then you have to complete everything 100%.
Let's just leave it at that, OK? You prefer one thing, I prefer another.
Fair enough.
I always felt that certain set of characters in Arkham games was just to provide a player with unique gameplay challenges and decorations. Gameplay and atmosphere - first, story - second. All those deaths - just to give a story some edge. Not to dive into minds of criminals and heroes, while creating a strong story. They just based it off existing materials from comics and movies, and go from there. Serve it all there for gameplay purposes.
Minor characters like Zsasz I'd say yes are strictly there as plot devices for challenge and decoration. But not the major characters we've been discussing. And even then if a character is included in a minor capacity, it doesn't mean they should be reduced to some pathetic version of themselves like Bane, Two Face etc in the RS games.
4 last movies were heavy on Bruce-Alfred relationship. Looks like "to death" to me. One of them even featured near death experience for Alfred.
Wrong, they were not HEAVY on it, they just featured it, and none of them covered the kind of ground we've been discussing in Origins, including Alfred's "near death" experience where he was ill from a disease in B&R. Apples and oranges to being fatally attacked by the villain because of Batman.
I don't applaud, I just mentioned them as remotely emotional in attempt to recall any emotional scenes in the series. They're not the most important scenes.
But you claim you don't recall Alfred's one because in your view it has been done to death, yet you recall something that is even more frequent in Batman lore.
This is why your views make no sense to me. You've got some sort of strange double standard.
I didn't hear a thing about Asylum when I started to play it.
But if you had you'd have jumped to the same 2+2=5 conclusion about a Batcave and Bane right?
Emotionally thrilling and exciting.
Alright, not always homages, but also series of fan service. Stuffing as much super-villains into a game, give them a brief moment to shine and leave them after that till the next game comes out. To give them a new brief moment. As for homages - to name a few: Alfred on a death bed (B&R), Babs getting shot (Killing Joke), Ra's trial (Begins and comics), Bane learning Batman's identity (DKR and comics), destruction of Batcave (Batman Forever), Harley's origin (BTAS and comics), Joker's origin (Killing Joke) ... More of that, half of characters, that present in those games are there just for fan service or homage's sake, cameos. Mad Hatter, Hush, Catwoman, bunch of Batman's allies and so many more.
Yeah they're homages as part of the the character's story. They incorporate comic book elements as part of their writing, which is only right. That's totally different to what you were saying before. You said all the emotional scenes are just brief homages. They are not. Furthermore as if they were trying to homage Batman and Robin of all things just because Alfred was attacked and nearly killed. Ridiculous. It's not even the same situation as what happened in that awful movie. No offense but talk about clutching at straws.
It's a figure of speech. But every time he blames himself for something. It became Batman's routine long time ago.
More straw clutching. Every hero blames themselves for something. Just like every hero suffers a failure, or a loss, or quits at some point etc. It's a vague umbrella heading. They don't all come off as the same because every situation is different.
Because it was the time when those sequences made some impact, opened possibilities, before RS flushed it all down the toilet with the DLC.
So what? Seriously why does that matter? You're talking about a brief period of time where fans were deluded into thinking Rocksteady was going to deliver something that they never did. Why do you think that is something worthy of praise? It's not. Total opposite. It should be criticized for being a total waste that came to nothing.
It lasted a few months before the DLC. And yes, at that time it was perceived differently.
Again so what? Why does a false perception make for something positive? Raising gamer hopes and then dashing them, that's something you think all good games should do is it?
It doesn't negate. I don't know, for better or worse, maybe it's good thing that they didn't go for Harley having a baby subplot. Creepy idea and doesn't belong to a game universe like Arkham. It can't be turned into something useful.
That's not really what I asked you. Nothing positive came from this, so why you keep going on about a time when fans were deluded into getting excited about a whole load of nothing is beyond me.
Talk about something fans got excited about which RS delivered on, then you'd have something worthy of a defense for them, not this tiny Harley pregnant nonentity easter egg you're clinging to like it's a good thing.
Indeed, my opinion on Origins improved since then. Definitely has it's strong points.
Glad to hear you gained some appreciation for it.
Given the overall sketchy nature of character development and motivation in Arkham games, it was pretty much everything it ever was. Joker being abusive and manipulative towards Harley and her being obsessive towards Joker. Origins had part of Harley's origin in the game just because they had to explain how Joker took over Blackgate (though I don't remember exactly if it's with her help or Joker did it on his own).
Joker was not abusive or manipulative towards her in the games. They had no contact with each other in AA escaped via monitors where Joker would bark out an order like he did with his generic henchmen. In AC she has one scene with him where they act out the charade of Joker being dead to trap Batman. That's it.
In Origins we saw Harley emotionally and mentally connect to Joker, and even empathize with what he was saying. You got nothing like that in RS games. And no, Harley's inclusion in AO had nothing to do with how Joker took over Blackgate.
Like almost all characters in Arkham games. In case of Croc, games didn't need to have him elaborate story or personality. It needed him to have an old grudge towards Batman and being scary as Hell.
Absolutely not. Having a grudge and being scary describes something all veteran Batman villains should have. That is not nearly enough to make for a great character, unless you're wasting them as a plot device.
Croc was basically brainless monster.
Which made for a total waste.
I liked it. It started and ended with the Joker. Good twist with fear gas and Joker's blood.
It shouldn't have started and ended with the Joker. Joker's story was done in AC when he died. The only thing that needed addressing was what happen to his poison the city ploy, which I give AK credit for addressing. Bringing him back in such a hokey way to dominate the story at the expense of the other main villains again was awful. I say that as an obvious Joker fan, but his inclusion in the game, like with the Batmobile, really hurt it.
One of the things fans were rightfully looking forward to was a game where Joker wasn't the main focus.
Bane wasn't promoted as the main villain in AA either. But you set him as an example of a wasted character, sacrificed to make the Joker a more prominent villain. Which is exactly same thing with Origins. It doesn't matter how he ended up, it's not important in grand scheme of things.
No it's not the same thing at all. Bane in AA was a drug pumped puppet whom we didn't even hear about in the game until seconds before you fight him, and he's never seen again after that. Compared to Sionis whom was there from the get-go of the game, and even after it's revealed he's being impersonated by Joker, he still comes off better as he is rescued by Batman, escapes, regains control of his gang etc. Bane in AA starts and ends with the generic titan fight.
Not everything should go according to initial plan. Dull chase? Anything but dull. It's starts a bit like that (destroy antennas), but after that there's plenty of fun with many twists, focused and varied adventure.
Yes in this case it should go according to initial plan considering how they played this out was beyond moronic. There was no twists or turns. It was just one glorified fetch the cure for the Joker story, and it had nothing to do with the premise of Arkham City. The gang wars in AC, the actual setting of AC itself really has no relevance to the overall plot. You could have had the chase the cure plot set anywhere in Gotham, or any city. Only Protocol 10 is really relevant to it, and that doesn't come into relevance until the end, and it's not even the main climax of the game either. It felt like a side mission.
At what point did he want to kill the Bat? He tried to push Batman over the edge the whole time. And not only Batman. When he says "we, uh, kill the Batman", did he really mean it? I don't remember a single attempt at that.
Trying to force Batman to unmask himself and turn himself in was his attempt to "kill the Batman" because that would mean the end of Batman. Really did you need that spelled out for you?
Then compare that to later in the movie where he effectively protects Batman's identity when Reese is about to reveal it on TV, because in his own words a world without Batman to him would be so boring.
Great parallel to how far Joker's view came on Batman since the beginning of the movie.
How is it any different from any other Joker stories? "I killed all your friends and I can't stop laughing..." That's all Joker ever was, as I remember. But I'm not an expert, so I may be wrong.
This can't be a serious question. Think of the best Joker stories that actually do something with his character, and compare them to some silly plot about trying to make a Bane army, or just sending Batman on a fetch the cure quest. You're telling me you can't see a difference?
The likes of
The killing Joke is basically "I killed all your friends and I can't stop laughing" to you? Because if it is, well no offense but the point of those stories went right over your head.
Like pretty much everywhere (including Dark Knight), but his origin story. But is it even his origin story? He was a different person before going crazy.
Absolutely not. The best Joker stories always show development. Including The Dark Knight, which is one of the best examples of showing Joker grow as a character, not just as a villain, but in his attitude towards Batman.
Or to give you a comic book example, take the aforementioned Killing Joke, where we see Batman make a genuine attempt to reach out to him to rehabilitate him. We see a new angle to Joker in his belief that he can make anyone be as crazy as he is if they just have one bad day like he had. Treading new ground, and doing it with depth and substance.
What full monty? Harleen isn't even Harley yet. OK, it was an interesting alliance between him and Bane, but should it be the same with all other super-villains? Why can't you accept something like Ra's manipulating Strange?
It's not about Harley being Harley Quinn yet, it shows how they bond and he gets inside her head. It sets the key foundations of their relationship. It actually delves into it a bit, something the previous games didn't. Harley was just an action piece.
I don't accept Ra's having Strange as a puppet because it was a monumental waste of a great character. And it really reduced Strange to nothing more than a pathetic lackey.
Why would that be acceptable?
Yes, he's featured in the trailer, but the game is called Arkham City. And as it turned out, Arkham City holds more secrets, than just Strange's experiment.
I'm not talking about the trailer, I'm talking about the game itself. It starts with Batman being determined to find out what Strange is up to with Protocol 10. The most bizarre thing is Batman abandons finding out what Hugo Strange is up to and goes hunting Joker just because Joker took a pot shot at Catwoman. Why would he do that? I mean he's the Joker. It's what he does. He's already locked up in Arkham City. What's Batman going to do when he finds him, give him a good talking to?
From here the game turns into a fetching quest that has nothing to do with Arkham City's setting. It's just background noise for the chase the cure plot.
Oh, c'mon! If he was locked in a nuclear reactor, would it make you feel better? It was just a cameo for gameplay purposes.
Yes, that would make me feel better. Anything that could credibly stop Bane would have been better. Making a comical charge at Batman, and then trapping himself behind a flimsy elevator gate that any version of Bane would be able to tear down like paper is the height of stupidity. Classic example of how badly RS writes it's characters.
That's where I strongly disagree. It shouldn't be a solution for everything.
Good writing is always the solution. Always.
Because it's taken from existing media. I don't see how it's a strong point of Origins. It wasn't invented by Origins, it was just pasted there with minor alterations. Origins has it's strengths, like, for example, Bane-Joker alliance. It's done in a very convincing way.
The entire comic book lore of movies, games, TV shows etc is taken from existing media. They don't invent it, but they weave it onto a great story. We all sing their praises for it. Rocksteady couldn't even do that, despite having a wealth of great material from decades to work off as a basis.
Me after reading OutOfBoose posts.