On the post-show they said the game would only be roughly an hour long. So, yeah, they were also very vague about what you did, just referenced using detective mode a lot.
On the post-show they said the game would only be roughly an hour long. So, yeah, they were also very vague about what you did, just referenced using detective mode a lot.
this like Star Wars and others have been marketed by Sony as "VR experiences", not VR games. I dont think anyone should go into those expecting more than 2 hours as they arent games, at least not in the traditional sense
possibly it'll depend on the content too. And if it's worth it to the consumer.the question is........will they be charging a full $60 for these "experiences?"
On the post-show they said the game would only be roughly an hour long. So, yeah, they were also very vague about what you did, just referenced using detective mode a lot.
here's what they said and from what they said the vr version is more murder mystery then action. so I guess some might get bored we'll have to see. but here's how they detail it.I'm dubious as to how this will work. This series isn't one that easily lends itself to VR.
source: GematsuLaunching October exclusively for PlayStation VR.
Warner Bros. Entertainment and Rocksteady Studios announced Batman: Arkham VR for PlayStation VR during the Sony E3 2016 press conference. It will launch in October exclusively for the platform.
Here’s an overview, via Rocksteady principle designer Bill Green:Batman: Arkham VR is a new Batman story set in the Arkham universe and exclusive to PlayStation VR. From the early days of development on Batman: Arkham Asylum, our primary objective has been to create games that make players genuinely feel like they are the Batman. Now I know we said Batman: Arkham Knight was our last-ever Batman game, but the arrival of the PlayStation VR devkits changed that! The opportunity to create a completely new kind of Batman experience, to take the ‘Be the Batman’ experience to an even deeper level on this exciting new platform, was too good to resist.
One of the things that Arkham fans have been asking for is the opportunity to explore some of the most iconic locations in Batman’s universe such as Wayne Manor and the Batcave. For the first time in a Rocksteady Arkham story, Batman: Arkham VR offers players the chance to do exactly that – to feel that unique sense of presence in these legendary locations through virtual reality. If you’ve ever wondered how it would feel to be Bruce Wayne surrounded by the finery of Wayne Manor, then descend into the Batcave to put on the iconic Batsuit, you’ll know why we’re so excited about putting the game in players’ hands.
The switch from screens to headsets was a fascinating creative and technical challenge for us, as it has inspired us to really focus on Batman’s detective skills and find new ways to use them. We all feel that we’ve ended up creating an amazing new Batman experience that is both complementary and a counterpoint to the epic grandeur of Batman: Arkham Knight. This time around we’re telling a highly focused, very personal story entirely in first-person. Batman: Arkham VR is an intense murder mystery in the style of the classic Batman comic books, but with a strong dose of the dark psychology that the Arkham games are well known for.
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PlayStation 4, Batman: Arkham VR, Clips, E3 2016, Game Announce, Rocksteady Studios, Trailers, Warner Bros.
Yeah, these are more like Add-ons than releases. I highly doubt you'll be able to play some of these without buying the actual discs for the game.this like Star Wars and others have been marketed by Sony as "VR experiences", not VR games. I dont think anyone should go into those expecting more than 2 hours as they arent games, at least not in the traditional sense
Yeah, these are more like Add-ons than releases. I highly doubt you'll be able to play some of these without buying the actual discs for the game.
I like the idea, particularly for the variety, but I'm not all that jazzed at the thought of Batman: Dinner Detective Murder Mystery. Seems like it'd wear thin at some point and it's a big initial outlay for the VR system (which I still want to get any damn way). The platform doesn't seem like it'd lend itself to all the athletic and engaging combat that we've gone gaga for in the Arkham series.
Maybe if it came with some sort of freeform gyroscope-like apparatus that you could fit into. Sign me up for that ****. #BetheGyroscope
"[BLACKOUT]Nightwing[/BLACKOUT] is dead."
Aaaaand my interest already dropped.