OutOfBoose
#ReleaseTheAyerCut
- Joined
- Feb 6, 2012
- Messages
- 18,162
- Reaction score
- 3,978
- Points
- 103
Damn, they're killing me. -400 LP.
Damn, they're killing me. -400 LP.
Almost nobody plays casual. I'd happily play offline, but there's nothing to play but stupid survival. Online is too competitive for leisure.
It's the Arcade Mode that honed my skills in USF4.
I remember how much I really, really sucked at beating it in the beginning and specially against Seth, which was infuriating. But the more I played, beating it with every character, the easier it became. Seth became ridiculously easier to deal with and the actual challenge was to get Oni to fight me and that was so much fun.
Not having Arcade Mode in here is baffling, to me. It's such an unbelievably basic mode.
I can't belive people are actually defending the price for this undeveloped game.
Fans call it "early access" and that's funny, because there are physical copies for sale with barely any content in the disks. Capcom should of just went full digital on this one.
It's like receiving your only Christmas present Unwrapped in October. It's like getting just a steak, with no beer, no french fries, no salad, no appetizers, with plastic forks and knives with the steak on a paper plate and sometimes the plastic forks and knifes break ( bad internet connection ) and you can't eat your steak, unless you go survival mode and eat with your hands.
IA. The game is unfinished. They should have waited a few months and released it when they had more content ready. June or heck even August/September seems like it would have been enough to put out a better product. I had no problem with the lack of characters but I thought having such a small number meant it would give them time to focus on putting more into the gameI can't belive people are actually defending the price for this undeveloped game.
Fans call it "early access" and that's funny, because there are physical copies for sale with barely any content in the disks. Capcom should of just went full digital on this one.
It's like receiving your only Christmas present Unwrapped in October. It's like getting just a steak, with no beer, no french fries, no salad, no appetizers, with plastic forks and knives with the steak on a paper plate and sometimes the plastic forks and knifes break ( bad internet connection ) and you can't eat your steak, unless you go survival mode and eat with your hands.
They want to roll out "free" material while also rolling out the stuff that cost money. Thus, they are holding stuff back on purpose imo.
Switching gears, apparently for Hell Mode survival, it's going around that you can just spam Shoryuken with Ken or Ryu and basically breeze through the whole thing (100 fights pretty easily). Not tried it myself, seems too good to be true and all, but then again Zangief's spin thing cut through arcade at max difficulty on all the SFIV incarnations so it wouldn't surprise me.
Damn, they're killing me. -400 LP.
It's not easy on a keyboard. t: I wanna buy a stick, but not sure which one to get.Resisting urge to inform you to 'Git good, Son.'
well, that's a pretty ****** plan if you ask me.
for all the talk of making SF V more appealing to "casuals" and bringing in a new generation of fans, this game in its current state is essentially a big middle finger to the casuals in favor of catering to the online pro players and tournament crowd.
The game is unfinished and it really is inexcusable to release it as it is now.
It's not easy on a keyboard. t: I wanna buy a stick, but not sure which one to get.
You may not like it, but it makes sense for what Capcom wants SFV to be. They aren't thinking of it as a single game release, one and done, they are thinking of it as a service. They want this single release to last an entire generation without doing any updated retail releases like Super, AE or Ultra. The other alternative to that is to slowly release things to keep the community active and coming back.
And if you don't like that model, just don't buy it and wait until the content is added. It's that simple.
No, you're just presuming, like you have this whole time, that all "casuals" think exactly like you and care to the degree that you do about single player content. Most "casuals" just want to play multi with their friends mixed in with some casual onlines. Hell, most of my friends who played IV when it first released were annoyed that you had to unlock characters. They just wanted everybody unlocked so they could have everyone to play multi with.
I'm sorry that you feel left out or whatever, but you're within a big minority here whether you want to believe it or not. And I think sales will probably show that, too, as I expect SFV will sell fine despite this backlash, especially once the content drip begins and more stuff is added.
The amount of fun I'm having, and time I'm putting into it, seems like a pretty decent excuse to me.
The MadCatz Alpha has been getting solid reviews for a budget mini-stick, if you don't mind getting something smaller. One of the reviews mentions it doesn't support PC natively, but it has a workaround to get it to work.
http://www.amazon.com/Fighter-Fight...F8&qid=1455984205&sr=1-5&keywords=Fight+Stick
Wait, you bought the game? Lol, well.
Anyway, I think Easy and Normal have definitely been toned down from IV. Easy was always easy and all, but this easy is like brain dead, it's pretty pitiful. Normal is also a lot easier than Normal was in IV.